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Cómo: Utilizar un diccionario para almacenar instancias de eventos (Guía de programación de C#)

Uno de los usos de accessor-declarations consiste en exponer numerosos eventos sin tener que asignar un campo para cada uno, sino utilizando en su lugar un diccionario para almacenar las instancias de los eventos.Esto sólo resulta útil si se dispone de muchos eventos, pero se prevé que la mayoría de ellos no se implementarán.

Ejemplo

public delegate void EventHandler1(int i);
public delegate void EventHandler2(string s);

public class PropertyEventsSample
{
    private System.Collections.Generic.Dictionary<string, System.Delegate> eventTable;

    public PropertyEventsSample()
    {
        eventTable = new System.Collections.Generic.Dictionary<string, System.Delegate>();
        eventTable.Add("Event1", null);
        eventTable.Add("Event2", null);
    }

    public event EventHandler1 Event1
    {
        add
        {
            lock (eventTable)
            {
                eventTable["Event1"] = (EventHandler1)eventTable["Event1"] + value;
            }
        }
        remove
        {
            lock (eventTable)
            {
                eventTable["Event1"] = (EventHandler1)eventTable["Event1"] - value;
            }
        }
    }

    public event EventHandler2 Event2
    {
        add
        {
            lock (eventTable)
            {
                eventTable["Event2"] = (EventHandler2)eventTable["Event2"] + value;
            }
        }
        remove
        {
            lock (eventTable)
            {
                eventTable["Event2"] = (EventHandler2)eventTable["Event2"] - value;
            }
        }
    }

    internal void RaiseEvent1(int i)
    {
        EventHandler1 handler1;
        if (null != (handler1 = (EventHandler1)eventTable["Event1"]))
        {
            handler1(i);
        }
    }

    internal void RaiseEvent2(string s)
    {
        EventHandler2 handler2;
        if (null != (handler2 = (EventHandler2)eventTable["Event2"]))
        {
            handler2(s);
        }
    }
}

public class TestClass
{
    public static void Delegate1Method(int i)
    {
        System.Console.WriteLine(i);
    }

    public static void Delegate2Method(string s)
    {
        System.Console.WriteLine(s);
    }

    static void Main()
    {
        PropertyEventsSample p = new PropertyEventsSample();

        p.Event1 += new EventHandler1(TestClass.Delegate1Method);
        p.Event1 += new EventHandler1(TestClass.Delegate1Method);
        p.Event1 -= new EventHandler1(TestClass.Delegate1Method);
        p.RaiseEvent1(2);

        p.Event2 += new EventHandler2(TestClass.Delegate2Method);
        p.Event2 += new EventHandler2(TestClass.Delegate2Method);
        p.Event2 -= new EventHandler2(TestClass.Delegate2Method);
        p.RaiseEvent2("TestString");

        // Keep the console window open in debug mode.
        System.Console.WriteLine("Press any key to exit.");
        System.Console.ReadKey();
    }
}
/* Output:
    2
    TestString
*/

Vea también

Referencia

Eventos (Guía de programación de C#)

Delegados (Guía de programación de C#)

Conceptos

Guía de programación de C#