PFND3D10DDI_IA_SETTOPOLOGY callback function (d3d10umddi.h)

The IaSetTopology function sets the primitive topology to enable drawing for the input assember.

Syntax

PFND3D10DDI_IA_SETTOPOLOGY Pfnd3d10ddiIaSettopology;

void Pfnd3d10ddiIaSettopology(
  D3D10DDI_HDEVICE unnamedParam1,
  D3D10_DDI_PRIMITIVE_TOPOLOGY unnamedParam2
)
{...}

Parameters

unnamedParam1

hDevice [in]

A handle to the display device (graphics context).

unnamedParam2

PrimitiveTopology [in]

A D3D10_DDI_PRIMITIVE_TOPOLOGY-typed value that indicates the primitive topology to set.

Return value

None

Remarks

The driver can use the pfnSetErrorCb callback function to set an error code.

The driver should not encounter any error, except for D3DDDIERR_DEVICEREMOVED. Therefore, if the driver passes any error, except for D3DDDIERR_DEVICEREMOVED, in a call to the pfnSetErrorCb function, the Direct3D runtime will determine that the error is critical. Even if the device was removed, the driver is not required to return D3DDDIERR_DEVICEREMOVED; however, if device removal interfered with the operation of IaSetTopology (which typically should not happen), the driver can return D3DDDIERR_DEVICEREMOVED.

Requirements

Requirement Value
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Target Platform Desktop
Header d3d10umddi.h (include D3d10umddi.h)

See also

D3D10DDI_DEVICEFUNCS

D3D10_DDI_PRIMITIVE_TOPOLOGY

pfnSetErrorCb