TN020: ID Naming and Numbering Conventions
Collapse the table of content
Expand the table of content
Importante Es posible que este documento no represente los procedimientos recomendados para el desarrollo actual. Puede que los vínculos a las descargas y otros recursos ya no sean válidos. Encontrará aquí la versión que se recomienda en la actualidad. ArchiveDisclaimer

TN020: ID Naming and Numbering Conventions


The following technical note has not been updated since it was first included in the online documentation. As a result, some procedures and topics might be out of date or incorrect. For the latest information, it is recommended that you search for the topic of interest in the online documentation index.

This note describes the ID naming and numbering conventions used by MFC 2.0 for resources, commands, strings, controls, and child windows.

The Problem

The MFC ID naming and numbering conventions are intended to meet the following requirements:

  • Provide a consistent ID-naming standard used across the MFC library and MFC applications that are supported by the Visual C++ resource editor. This allows the programmer to more readily interpret IDs as to their type and origin.

  • Emphasize the strong 1-to-1 relationship between certain types of IDs. This helps to clarify the MFC application framework architecture.

  • Conform to already widely used standards for naming IDs in Windows.

  • Partition the ID-numbering space, so as to avoid unintentional duplication of ID numbers among those assigned by the programmer, by MFC and Windows, and by Visual C++-edited resources.

Overview of ID Prefix Naming Convention

There are several categories or types of IDs in an application. The MFC ID-naming convention defines different prefixes for different resource types.

MFC uses the prefix "IDR_" to refer to a resource ID that applies to multiple resource types. For example, for a given frame window, the same "IDR_" value is used to refer to a menu, accelerator, string and icon resource all at once.


Multiple resource types (Used for Menus, Accelerators primarily).


For dialog template resources (for example, IDD_DIALOG1).


For Cursor resources.


For Icon resources.


For Bitmap resources.


For String resources.

Note that the IDS_ value for a string resource is the ID passed to LoadString. The actual implementation of string table resources groups together 16 strings into one segment.

Within a DIALOG resource, we follow the convention of:


For standard push button IDs.


For other dialog controls.

The "IDC_" prefix is also used for cursors. This naming conflict is not usually a problem since a typical application will have few cursors and a large number of dialog controls.

Within a Menu resource, we follow the convention of:


For menu items not using the MFC command architecture.


For menu item commands using the MFC command architecture.

Commands that follow the MFC command architecture must have an ON_COMMAND command handler and may have an ON_UPDATE_COMMAND_UI handler. If these command handlers follow the MFC command architecture, they will function correctly whether they are bound to a menu item, a toolbar button or a dialog bar button. The same ID_ is also used for a menu prompt string displayed on the program's message bar. Most of the menu items in your application should follow the MFC command convention. All of the standard command IDs (for example, ID_FILE_NEW) follow this convention.

MFC also uses "IDP_" as a specialized form of strings (that is, instead of "IDS_"). Strings with the "IDP_" prefix are "prompts," that is, strings used in message boxes. "IDP_" strings may contain "%1" and "%2" as place holders of strings determined by the program. "IDP_" strings usually have help topics, while "IDS_" strings do not. "IDP_" strings are always localized, while "IDS_" strings may or may not be localized.

The MFC library also uses the "IDW_" prefix as a specialized form of control IDs (that is, instead of "IDC_"). These IDs are assigned to child windows such as views and splitters by the framework classes. MFC implementation IDs are prefixed with "AFX_".

Overview of ID-Numbering Convention

The following lists the valid ranges for the IDs of the specific types. Some of the limits are technical implementation limits while others are just conventions to prevent your IDs from colliding with Windows predefined IDs or MFC default implementations.

We strongly recommend you do not defined IDs outside the recommended ranges. Even though the lower limit of many of these ranges is 1 (0 is not used), common convention starts practical use of IDs at 100 or 101.

Prefix Resource type Valid range



1 -> 0x6FFF


dialog templates

1 -> 0x6FFF


cursors, icons, bitmaps

1 -> 0x6FFF


general strings

1 -> 0x7FFF



0x8000 -> 0xDFFF



8 -> 0xDFFF

Reasons for these range limits:

  • By convention, the ID value of 0 is not used.

  • Windows implementation limitations restrict true resource IDs to be less than or equal to 0x7FFF.

  • MFC's internal framework implementations reserve several ranges: 0xE000->0xEFFF and 0x7000->0x7FFF.

  • Several Windows system commands use the range of 0xF000 -> 0xFFFF.

  • Control IDs of 1->7 are reserved by IDOK, IDCANCEL, and so on.

  • The range of 0x8000->0xFFFF for strings is reserved for menu prompts for commands.

© 2016 Microsoft