NegotiateStream.CanTimeout Propiedad

Definición

Obtiene un valor Boolean que indica si la secuencia subyacente admite tiempos de espera.

public:
 virtual property bool CanTimeout { bool get(); };
public override bool CanTimeout { get; }
member this.CanTimeout : bool
Public Overrides ReadOnly Property CanTimeout As Boolean

Valor de propiedad

Es true si la secuencia subyacente admite tiempos de espera; en caso contrario, es false.

Ejemplos

En el ejemplo de código siguiente se muestra el valor de esta propiedad.

static void DisplayStreamProperties( NegotiateStream^ stream )
{
   Console::WriteLine( L"Can read: {0}", stream->CanRead );
   Console::WriteLine( L"Can write: {0}", stream->CanWrite );
   Console::WriteLine( L"Can seek: {0}", stream->CanSeek );
   try
   {
      
      // If the underlying stream supports it, display the length.
      Console::WriteLine( L"Length: {0}", stream->Length );
   }
   catch ( NotSupportedException^ ) 
   {
      Console::WriteLine( L"Cannot get the length of the underlying stream." );
   }

   if ( stream->CanTimeout )
   {
      Console::WriteLine( L"Read time-out: {0}", stream->ReadTimeout );
      Console::WriteLine( L"Write time-out: {0}", stream->WriteTimeout );
   }
}


 static void DisplayStreamProperties(NegotiateStream stream)
{
     Console.WriteLine("Can read: {0}", stream.CanRead);
     Console.WriteLine("Can write: {0}", stream.CanWrite);
     Console.WriteLine("Can seek: {0}", stream.CanSeek);
     try
     {
         // If the underlying stream supports it, display the length.
         Console.WriteLine("Length: {0}", stream.Length);
     } catch (NotSupportedException)
     {
             Console.WriteLine("Cannot get the length of the underlying stream.");
     }

     if (stream.CanTimeout)
     {
         Console.WriteLine("Read time-out: {0}", stream.ReadTimeout);
         Console.WriteLine("Write time-out: {0}", stream.WriteTimeout);
     }
}

Comentarios

Esta propiedad devuelve el valor devuelto invocando la CanTimeout propiedad en la secuencia subyacente. La secuencia subyacente se especifica al crear una instancia de la NegotiateStream clase .

Se aplica a