Dictionary Propiedad
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DictionaryBase::Dictionary (Propiedad)

 

Obtiene la lista de elementos incluidos en la instancia de DictionaryBase.

Espacio de nombres:   System.Collections
Ensamblado:  mscorlib (en mscorlib.dll)

protected:
property IDictionary^ Dictionary {
	IDictionary^ get();
}

Valor de propiedad

Type: System.Collections::IDictionary^

Un IDictionary que representa el DictionaryBase propia instancia.

Los métodos On * sólo se invocan en la instancia devuelta por la Dictionary propiedad, pero no en la instancia devuelta por la InnerHashtable propiedad.

La recuperación del valor de esta propiedad es una operación O(1).

El siguiente ejemplo de código implementa la DictionaryBase de clase y utiliza dicha implementación para crear un diccionario de String claves y valores que tienen un Length de 5 caracteres o menos.

using namespace System;
using namespace System::Collections;

public ref class ShortStringDictionary: public DictionaryBase
{
public:

   property String^ Item [String^]
   {
      String^ get( String^ key )
      {
         return (dynamic_cast<String^>(Dictionary[ key ]));
      }

      void set( String^ value, String^ key )
      {
         Dictionary[ key ] = value;
      }
   }

   property ICollection^ Keys 
   {
      ICollection^ get()
      {
         return (Dictionary->Keys);
      }
   }

   property ICollection^ Values 
   {
      ICollection^ get()
      {
         return (Dictionary->Values);
      }
   }
   void Add( String^ key, String^ value )
   {
      Dictionary->Add( key, value );
   }

   bool Contains( String^ key )
   {
      return (Dictionary->Contains( key ));
   }

   void Remove( String^ key )
   {
      Dictionary->Remove( key );
   }


protected:
   virtual void OnInsert( Object^ key, Object^ value ) override
   {
      if ( key->GetType() != Type::GetType( "System.String" ) )
            throw gcnew ArgumentException( "key must be of type String.","key" );
      else
      {
         String^ strKey = dynamic_cast<String^>(key);
         if ( strKey->Length > 5 )
                  throw gcnew ArgumentException( "key must be no more than 5 characters in length.","key" );
      }

      if ( value->GetType() != Type::GetType( "System.String" ) )
            throw gcnew ArgumentException( "value must be of type String.","value" );
      else
      {
         String^ strValue = dynamic_cast<String^>(value);
         if ( strValue->Length > 5 )
                  throw gcnew ArgumentException( "value must be no more than 5 characters in length.","value" );
      }
   }

   virtual void OnRemove( Object^ key, Object^ /*value*/ ) override
   {
      if ( key->GetType() != Type::GetType( "System.String" ) )
            throw gcnew ArgumentException( "key must be of type String.","key" );
      else
      {
         String^ strKey = dynamic_cast<String^>(key);
         if ( strKey->Length > 5 )
                  throw gcnew ArgumentException( "key must be no more than 5 characters in length.","key" );
      }
   }

   virtual void OnSet( Object^ key, Object^ /*oldValue*/, Object^ newValue ) override
   {
      if ( key->GetType() != Type::GetType( "System.String" ) )
            throw gcnew ArgumentException( "key must be of type String.","key" );
      else
      {
         String^ strKey = dynamic_cast<String^>(key);
         if ( strKey->Length > 5 )
                  throw gcnew ArgumentException( "key must be no more than 5 characters in length.","key" );
      }

      if ( newValue->GetType() != Type::GetType( "System.String" ) )
            throw gcnew ArgumentException( "newValue must be of type String.","newValue" );
      else
      {
         String^ strValue = dynamic_cast<String^>(newValue);
         if ( strValue->Length > 5 )
                  throw gcnew ArgumentException( "newValue must be no more than 5 characters in length.","newValue" );
      }
   }

   virtual void OnValidate( Object^ key, Object^ value ) override
   {
      if ( key->GetType() != Type::GetType( "System.String" ) )
            throw gcnew ArgumentException( "key must be of type String.","key" );
      else
      {
         String^ strKey = dynamic_cast<String^>(key);
         if ( strKey->Length > 5 )
                  throw gcnew ArgumentException( "key must be no more than 5 characters in length.","key" );
      }

      if ( value->GetType() != Type::GetType( "System.String" ) )
            throw gcnew ArgumentException( "value must be of type String.","value" );
      else
      {
         String^ strValue = dynamic_cast<String^>(value);
         if ( strValue->Length > 5 )
                  throw gcnew ArgumentException( "value must be no more than 5 characters in length.","value" );
      }
   }

};

void PrintKeysAndValues2( ShortStringDictionary^ myCol );
void PrintKeysAndValues3( ShortStringDictionary^ myCol );
int main()
{
   // Creates and initializes a new DictionaryBase.
   ShortStringDictionary^ mySSC = gcnew ShortStringDictionary;

   // Adds elements to the collection.
   mySSC->Add( "One", "a" );
   mySSC->Add( "Two", "ab" );
   mySSC->Add( "Three", "abc" );
   mySSC->Add( "Four", "abcd" );
   mySSC->Add( "Five", "abcde" );

   // Display the contents of the collection using the enumerator.
   Console::WriteLine( "Contents of the collection (using enumerator):" );
   PrintKeysAndValues2( mySSC );

   // Display the contents of the collection using the Keys property and the Item property.
   Console::WriteLine( "Initial contents of the collection (using Keys and Item):" );
   PrintKeysAndValues3( mySSC );

   // Tries to add a value that is too long.
   try
   {
      mySSC->Add( "Ten", "abcdefghij" );
   }
   catch ( ArgumentException^ e ) 
   {
      Console::WriteLine( e );
   }

   // Tries to add a key that is too long.
   try
   {
      mySSC->Add( "Eleven", "ijk" );
   }
   catch ( ArgumentException^ e ) 
   {
      Console::WriteLine( e );
   }

   Console::WriteLine();

   // Searches the collection with Contains.
   Console::WriteLine( "Contains \"Three\": {0}", mySSC->Contains( "Three" ) );
   Console::WriteLine( "Contains \"Twelve\": {0}", mySSC->Contains( "Twelve" ) );
   Console::WriteLine();

   // Removes an element from the collection.
   mySSC->Remove( "Two" );

   // Displays the contents of the collection.
   Console::WriteLine( "After removing \"Two\":" );
   PrintKeysAndValues2( mySSC );
}

// Uses the enumerator. 
void PrintKeysAndValues2( ShortStringDictionary^ myCol )
{
   DictionaryEntry myDE;
   System::Collections::IEnumerator^ myEnumerator = myCol->GetEnumerator();
   while ( myEnumerator->MoveNext() )
      if ( myEnumerator->Current != nullptr )
   {
      myDE =  *dynamic_cast<DictionaryEntry^>(myEnumerator->Current);
      Console::WriteLine( "   {0,-5} : {1}", myDE.Key, myDE.Value );
   }

   Console::WriteLine();
}


// Uses the Keys property and the Item property.
void PrintKeysAndValues3( ShortStringDictionary^ myCol )
{
   ICollection^ myKeys = myCol->Keys;
   IEnumerator^ myEnum1 = myKeys->GetEnumerator();
   while ( myEnum1->MoveNext() )
   {
      String^ k = safe_cast<String^>(myEnum1->Current);
      Console::WriteLine( "   {0,-5} : {1}", k, myCol->Item[ k ] );
   }

   Console::WriteLine();
}

/* 
This code produces the following output.

Contents of the collection (using enumerator):
   Three : abc
   Five  : abcde
   Two   : ab
   One   : a
   Four  : abcd

Initial contents of the collection (using Keys and Item):
   Three : abc
   Five  : abcde
   Two   : ab
   One   : a
   Four  : abcd

System.ArgumentException: value must be no more than 5 characters in length.
Parameter name: value
   at ShortStringDictionary.OnValidate(Object key, Object value)
   at System.Collections.DictionaryBase.System.Collections.IDictionary.Add(Object key, Object value)
   at SamplesDictionaryBase.Main()
System.ArgumentException: key must be no more than 5 characters in length.
Parameter name: key
   at ShortStringDictionary.OnValidate(Object key, Object value)
   at System.Collections.DictionaryBase.System.Collections.IDictionary.Add(Object key, Object value)
   at SamplesDictionaryBase.Main()

Contains "Three": True
Contains "Twelve": False

After removing "Two":
   Three : abc
   Five  : abcde
   One   : a
   Four  : abcd

*/

Universal Windows Platform
Disponible desde 10
.NET Framework
Disponible desde 1.1
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