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Cómo: Utilizar ForEach para quitar elementos de BlockingCollection

Además de tomar elementos de una clase BlockingCollection<T> mediante los métodos TryTake y Take, también puede usar foreach (For Each en Visual Basic) para quitar elementos hasta que se complete la operación de agregar y la colección esté vacía. Esto se denomina enumeración mutable o enumeración consumidora porque, a diferencia de un bucle foreach (For Each) típico, este enumerador modifica la colección de origen quitando elementos.

Ejemplo

En el siguiente ejemplo, se muestra cómo quitar todos los elementos de una BlockingCollection<T> mediante un bucle foreach (For Each).

Option Strict On
Option Explicit On
Imports System.Diagnostics
Imports System.Threading
Imports System.Threading.Tasks
Imports System.Collections.Concurrent


Module EnumerateBC

    Class Program
        ' Limit the collection size to 2000 items
        ' at any given time. Set itemsToProduce to >500
        ' to hit the limit.
        Const upperLimit As Integer = 1000

        ' Adjust this number to see how it impacts
        ' the producing-consuming pattern.
        Const itemsToProduce As Integer = 100

        Shared collection As BlockingCollection(Of Long) = New BlockingCollection(Of Long)(upperLimit)

        ' Variables for diagnostic output only.
        Shared sw As New Stopwatch()
        Shared totalAdditions As Integer = 0

        ' Counter for synchronizing producers.
        Shared producersStillRunning As Integer = 2

        Shared Sub Main()

            ' Start the stopwatch.
            sw.Start()
            ' Queue the Producer threads. 

            Dim task1 = Task.Factory.StartNew(Sub() RunProducer("A", 0))
            Dim task2 = Task.Factory.StartNew(Sub() RunProducer("B", itemsToProduce))

            ' Store in an array for use with ContinueWhenAll
            Dim producers() As Task = {task1, task2}

            ' Create a cleanup task that will call CompleteAdding after
            ' all producers are done adding items.
            Dim cleanup As Task = Task.Factory.ContinueWhenAll(producers, Sub(p) collection.CompleteAdding())

            ' Queue the Consumer thread. Put this call
            ' before Parallel.Invoke to begin consuming as soon as
            ' the producers add items.
            Task.Factory.StartNew(Sub() RunConsumer())

            ' Keep the console window open while the
            ' consumer thread completes its output.
            Console.ReadKey()

        End Sub

        Shared Sub RunProducer(ByVal ID As String, ByVal start As Integer)
            Dim additions As Integer = 0

            For i As Integer = start To start + itemsToProduce - 1

                ' The data that is added to the collection.
                Dim ticks As Long = sw.ElapsedTicks

                'Display additions and subtractions.
                Console.WriteLine("{0} adding tick value {1}. item# {2}", ID, ticks, i)

                ' Don't try to add item after CompleteAdding
                ' has been called.
                If collection.IsAddingCompleted = False Then
                    collection.Add(ticks)
                End If

                ' Counter for demonstration purposes only.
                additions = additions + 1

                ' Uncomment this line to 
                ' slow down the producer threads without sleeping.
                Thread.SpinWait(100000)

            Next
            Interlocked.Add(totalAdditions, additions)
            Console.WriteLine("{0} is done adding: {1} items", ID, additions)

        End Sub

        Shared Sub RunConsumer()
            ' GetConsumingEnumerable returns the enumerator for the 
            ' underlying collection.
            Dim subtractions As Integer = 0

            For Each item In collection.GetConsumingEnumerable

                subtractions = subtractions + 1
                Console.WriteLine("Consuming tick value {0} : item# {1} : current count = {2}",
                                  item.ToString("D18"), subtractions, collection.Count)
            Next

            Console.WriteLine("Total added: {0} Total consumed: {1} Current count: {2} ",
                                    totalAdditions, subtractions, collection.Count())
            sw.Stop()

            Console.WriteLine("Press any key to exit.")
        End Sub

    End Class
End Module
namespace EnumerateBlockingCollection
{
    using System;
    using System.Collections.Concurrent;
    using System.Diagnostics;

    class Program
    {

        // Limit the collection size to 2000 items
        // at any given time. Set itemsToProduce to >500
        // to hit the limit.
        const int upperLimit = 1000;

        // Adjust this number to see how it impacts
        // the producing-consuming pattern.
        const int itemsToProduce = 100;

        static BlockingCollection<long> collection = new BlockingCollection<long>(upperLimit);

        // Variables for diagnostic output only.
        static Stopwatch sw = new Stopwatch();
        static int totalAdditions = 0;

        // Counter for synchronizing producers.
        static int producersStillRunning = 2;            

        static void Main(string[] args)
        {

            // Start the stopwatch.
            sw.Start();



            // Queue the Producer threads. Store in an array
            // for use with ContinueWhenAll
            Task[] producers = new Task[2];
            producers[0] = Task.Factory.StartNew(() => RunProducer("A", 0));
            producers[1] = Task.Factory.StartNew(() => RunProducer("B", itemsToProduce));

            // Create a cleanup task that will call CompleteAdding after
            // all producers are done adding items.
            Task cleanup = Task.Factory.ContinueWhenAll(producers, (p) => collection.CompleteAdding());

            // Queue the Consumer thread. Put this call
            // before Parallel.Invoke to begin consuming as soon as
            // the producers add items.
            Task.Factory.StartNew(() => RunConsumer());

            // Keep the console window open while the
            // consumer thread completes its output.
            Console.ReadKey();

        }

        static void RunProducer(string ID, int start)
        {

            int additions = 0;
            for (int i = start; i < start + itemsToProduce; i++)
            {
                // The data that is added to the collection.
                long ticks = sw.ElapsedTicks;

                // Display additions and subtractions.
                Console.WriteLine("{0} adding tick value {1}. item# {2}", ID, ticks, i);

                if(!collection.IsAddingCompleted)
                    collection.Add(ticks);

                // Counter for demonstration purposes only.
                additions++;

                // Uncomment this line to 
                // slow down the producer threads     ing.
                Thread.SpinWait(100000); 
            }


            Interlocked.Add(ref totalAdditions, additions);
            Console.WriteLine("{0} is done adding: {1} items", ID, additions);
        }


        static void RunConsumer()
        {
            // GetConsumingEnumerable returns the enumerator for the 
            // underlying collection.
            int subtractions = 0;
            foreach (var item in collection.GetConsumingEnumerable())
            {
                Console.WriteLine("Consuming tick value {0} : item# {1} : current count = {2}",
                        item.ToString("D18"), subtractions++, collection.Count);
            }

            Console.WriteLine("Total added: {0} Total consumed: {1} Current count: {2} ",
                                totalAdditions, subtractions, collection.Count());
            sw.Stop();

            Console.WriteLine("Press any key to exit");
        }            
    }
}

En este ejemplo, se utiliza un bucle foreach con el método BlockingCollection<T>.GetConsumingEnumerable en el subproceso consumidor, por lo que se quita cada elemento de la colección en cuanto se enumera. System.Collections.Concurrent.BlockingCollection<T> limita el número máximo de elementos de la colección. Al enumerar la colección de esta manera, se bloquea el subproceso consumidor si no hay elementos disponibles o si la colección está vacía. En este ejemplo el bloqueo no supone ningún problema, ya que el subproceso de productor agrega elementos más rápido de lo que se pueden usar.

No hay ninguna garantía de que los elementos se enumeren en el mismo orden en que los subprocesos productores los agregan.

Para enumerar la colección sin modificarla, use foreach (For Each) sin el método GetConsumingEnumerable. Sin embargo, es importante entender que este tipo de enumeración representa una instantánea de la colección en un momento concreto. Si otros subprocesos agregan o quitan elementos mientras se ejecuta el bucle, es posible que el bucle no represente el estado real de la colección.

Vea también

Referencia

System.Collections.Concurrent

Conceptos

Programación paralela en .NET Framework