The Microsoft Direct3D runtime for a windowed-mode device never calls functions of a user-mode display driver to lock a rotated primary surface, to render to a rotated primary surface, or to perform bit-block transfers (bitblt) to or from a rotated primary. That is, the Direct3D runtime for a windowed-mode device handles all of these situations.
The Direct3D runtime for a windowed-mode device might not call the user-mode display driver's OpenResource function to open the shared primary surface and to inform the user-mode display driver of the orientation of the primary surface. However, if the desktop window manager (DWM) is not running, the Direct3D runtime calls OpenResource, and the user-mode display driver is informed about the orientation of the primary. The user-mode display driver must be aware of the primary surface orientation only if the driver must access the primary surface (through a bitblt or lock) for its own purposes; the Direct3D runtime for a windowed-mode device will never request the user-mode display driver to access a rotated primary surface. Therefore, if the user-mode display driver must access the primary surface for its own internal purposes, the driver requires a mechanism in addition to a call to its OpenResource function because OpenResource is not always called.
The DWM or the display miniport driver's DxgkDdiPresent function rotates windowed-mode data.