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Points to Consider when Restoring Complex Flipping Chains

Last Updated: 2/14/2017

When a complex primary surface is created, it might or might not have an attached Z-buffer. When a surface is restored, it is possible that the application has added an attachment to a Z-buffer. Driver writers should be aware of these different scenarios when going through surface attachment lists in D3dCreateSurfaceEx.

A typical technique, presented in the Perm3 sample driver, is to mark a surface's dwReserved1 field when D3dCreateSurfaceEx is called for that surface. The driver only marks the surface if fpVidMem (a member of the DD_SURFACE_GLOBAL structure) is not equal to zero. This is because fpVidMem could be zero because the application restored a primary surface that had a back buffer with an explicitly attached Z-buffer, but the Z-buffer had not yet been restored. At some later time, the application restores the Z-buffer, and the driver then marks it. If the application restores the Z-buffer before restoring the primary chain, the driver may receive the Z-buffer, already marked, attached to the back buffer when D3dCreateSurfaceEx is called.

Note The Microsoft Windows Driver Kit (WDK) does not contain the 3Dlabs Permedia3 sample display driver (Perm3.h). You can get this sample driver from the Windows Server 2003 SP1 Driver Development Kit (DDK), which you can download from the DDK - Windows Driver Development Kit page of the WDHC website.

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