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Mapping the ProcAmp Control DDI to DirectDraw and DirectX VA

Last Updated: 2/14/2017

ProcAmp control functionality must be accessed through DirectDraw's motion compensation callback functions to which the ProcAmp control DDI can be mapped. For more information about mapping a DirectX VA DDI to DirectDraw's motion compensation callbacks, see Mapping the Deinterlace DDI to DirectDraw and DirectX VA.

The following topics describe how the ProcAmp control DDI is mapped to the motion compensation callbacks:

Deinterlace Container Device for ProcAmp Control

Calling the ProcAmp Control DDI from a User-Mode Component

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