Table of contents
GDI
TOC
Collapse the table of content
Expand the table of content

Direct3D Context Management

Last Updated: 2/14/2017

A context encapsulates the state information for an application-created Microsoft Direct3D hardware abstraction layer (HAL) device; that is, a context describes how the driver should draw. State includes information such as the surface being rendered to, the depth surface, shading information, and texture information.

A Direct3D driver is responsible for creating and managing its own rendering contexts.

Send comments about this topic to Microsoft

© 2017 Microsoft