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VideoDeviceController.PrimaryUse | primaryUse property

Gets or sets the primary use for the device.

Syntax


var primaryUse = videoDeviceController.primaryUse;
videoDeviceController.primaryUse = primaryUse;

public CaptureUse PrimaryUse { get; set; }

Public Property PrimaryUse As CaptureUse

public:
property CaptureUse PrimaryUse { 
   CaptureUse get();
   void set (CaptureUse value);
}

Property value

Type: CaptureUse

The primary use for the device.

Remarks

This property enables device to make optimization based on the intended use for the device.

Requirements (Windows 10 device family)

Device family

Universal, introduced version 10.0.10240.0

API contract

Windows.Foundation.UniversalApiContract, introduced version 1.0

Namespace

Windows.Media.Devices
Windows::Media::Devices [C++]

Metadata

Windows.Foundation.UniversalApiContract.winmd

Requirements (Windows 8.x and Windows Phone 8.x)

Minimum supported client

Windows 8.1

Minimum supported server

Windows Server 2012 R2

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Namespace

Windows.Media.Devices
Windows::Media::Devices [C++]

Metadata

Windows.winmd

See also

VideoDeviceController