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LowLagPhotoSequenceCapture.FinishAsync | finishAsync method

Asynchronously releases the LowLagPhotoSequenceCapture object and resources used by the photo sequence capture operation.

Syntax


lowLagPhotoSequenceCapture.finishAsync().done( /* Your success and error handlers */ );

public IAsyncAction FinishAsync()

Public Function FinishAsync() As IAsyncAction

public:
IAsyncAction^ FinishAsync()

Parameters

This method has no parameters.

Return value

Type: IAsyncAction

Object that is used to control the asynchronous operation.

Remarks

FinishAsync stops the photo sequence capture operation and releases the LowLagPhotoSequenceCapture object and resources used by the photo sequence operation. If you want to restart the photo sequence operation after calling FinishAsync, you must call MediaCapture.PrepareLowLagPhotoSequenceCaptureAsync to initialize a new LowLagPhotoSequenceCapture object.

StopAsync stops the operation, which can be restarted with StartAsync.

Requirements (Windows 10 device family)

Device family

Universal, introduced version 10.0.10240.0

API contract

Windows.Foundation.UniversalApiContract, introduced version 1.0

Namespace

Windows.Media.Capture
Windows::Media::Capture [C++]

Metadata

Windows.Foundation.UniversalApiContract.winmd

Requirements (Windows 8.x and Windows Phone 8.x)

Minimum supported client

Windows 8.1

Minimum supported server

Windows Server 2012 R2

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Namespace

Windows.Media.Capture
Windows::Media::Capture [C++]

Metadata

Windows.winmd

See also

LowLagPhotoSequenceCapture