XMMatrixTransformation function (directxmath.h)

Builds a transformation matrix.

Syntax

XMMATRIX XM_CALLCONV XMMatrixTransformation(
  [in] FXMVECTOR ScalingOrigin,
  [in] FXMVECTOR ScalingOrientationQuaternion,
  [in] FXMVECTOR Scaling,
  [in] GXMVECTOR RotationOrigin,
  [in] HXMVECTOR RotationQuaternion,
  [in] HXMVECTOR Translation
) noexcept;

Parameters

[in] ScalingOrigin

3D vector describing the center of the scaling.

[in] ScalingOrientationQuaternion

Quaternion describing the orientation of the scaling.

[in] Scaling

3D vector containing the scaling factors for the x-axis, y-axis, and z-axis.

[in] RotationOrigin

3D vector describing the center of the rotation.

[in] RotationQuaternion

Quaternion describing the rotation around the origin indicated by RotationOrigin.

[in] Translation

3D vector describing the translations along the x-axis, y-axis, and z-axis.

Return value

Returns the transformation matrix.

Remarks

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Requirement Value
Target Platform Windows
Header directxmath.h

See also

DirectXMath Library Matrix Functions