Skip to main content
ID2D1ComputeInfo::SetComputeShaderConstantBuffer method

Establishes or changes the constant buffer data for this transform.

Syntax


virtual HRESULT SetComputeShaderConstantBuffer(
  [in] const BYTE   *buffer,
             UINT32 bufferCount
) = 0;

Parameters

buffer [in]

Type: const BYTE*

The data applied to the constant buffer.

bufferCount

Type: UINT32

The number of bytes of data in the constant buffer.

Return value

Type: HRESULT

If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Requirements

Header

D2d1effectauthor.h

See also

ID2D1ComputeInfo