This section contains information on how to use audio and video in your app.
It covers how to capture multimedia, play audio and video, process image files, share or stream media with Play To, and transcode multimedia.
For performance guidance on using audio and video, see Optimize media resources.
For samples that demonstrate using audio and video, see the Samples section in the Related topics below.
This section contains information on how to capture photos and videos from a capture device, such as a webcam, and how to render audio streams in an app.
This section contains topics on playing audio and video in your Windows Runtime app using C++, C#, or Visual Basic.
The Windows.Graphics.Imaging namespace lets you decode images and then edit the pixels and metadata. Then you can encode the result in various formats.
This section describes how to use the Windows.Media.Transcoding API to transcode audio and video files in your Windows Runtime app using C++, C#, or Visual Basic.
This section describes various ways of providing play back of PlayReady protected content on your Windows Store app or on your browser as a Web app.
- Roadmap for Windows Runtime apps using C# and Visual Basic
- Roadmap for Windows Runtime apps using C++
- Designing UX for apps
- XAML media playback sample
- Transcoding media sample
- Media capture sample
- Camera capture UI sample
- Camera options UI sample
- Device enumeration sample
- Media extension sample
- Real-Time communication sample
- Media Play To sample
- PlayToReceiver sample
- Playback manager sample
- Effects discovery sample
- MediaStreamSource streaming sample
- System media transport controls sample
- Other resources
- Supported audio and video formats
- Optimize media resources