ID3D11Device::CreateSamplerState method (d3d11.h)

Create a sampler-state object that encapsulates sampling information for a texture.

Syntax

HRESULT CreateSamplerState(
  [in]            const D3D11_SAMPLER_DESC *pSamplerDesc,
  [out, optional] ID3D11SamplerState       **ppSamplerState
);

Parameters

[in] pSamplerDesc

Type: const D3D11_SAMPLER_DESC*

Pointer to a sampler state description (see D3D11_SAMPLER_DESC).

[out, optional] ppSamplerState

Type: ID3D11SamplerState**

Address of a pointer to the sampler state object created (see ID3D11SamplerState).

Return value

Type: HRESULT

This method returns one of the following Direct3D 11 Return Codes.

Remarks

4096 unique sampler state objects can be created on a device at a time.

If an application attempts to create a sampler-state interface with the same state as an existing interface, the same interface will be returned and the total number of unique sampler state objects will stay the same.

Requirements

Requirement Value
Target Platform Windows
Header d3d11.h
Library D3D11.lib

See also

ID3D11Device