ID3D12RootSignature interface (d3d12.h)
The root signature defines what resources are bound to the graphics pipeline. A root signature is configured by the app and links command lists to the resources the shaders require. Currently, there is one graphics and one compute root signature per app.
Inheritance
The ID3D12RootSignature interface inherits from the ID3D12DeviceChild interface.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d12.h |
See also
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