ID3DX10Sprite::SetViewTransform method

Set the view transform that applies to all sprites.

Syntax

HRESULT SetViewTransform(
  [in] D3DXMATRIX *pViewTransform
);

Parameters

pViewTransform [in]

Type: D3DXMATRIX*

Pointer to a D3DXMATRIX that contains a transform of the sprite from the original world space. Use this transform to scale, rotate, or transform the sprite.

Return value

Type: HRESULT

If the method succeeds, the return value is S_OK. If the method fails, the following value will be returned: D3DERR_INVALIDCALL.

Requirements

Requirement Value
Header
D3DX10.h
Library
D3DX10.lib

See also

ID3DX10Sprite

D3DX Interfaces