Creates an arbitrary affine matrix transformation that is used to manipulate objects or coordinate systems in a 2-D plane.
Assembly: PresentationCore (in PresentationCore.dll)
public sealed class MatrixTransform : Transform
public ref class MatrixTransform sealed : Transform
[<Sealed>] type MatrixTransform = class inherit Transform end
Public NotInheritable Class MatrixTransform Inherits Transform
Gets a value that indicates whether the object can be made unmodifiable. (Inherited from Freezable.)
Gets the inverse of this transform, if it exists.(Inherited from Transform.)
Gets a value that indicates whether the object is currently modifiable. (Inherited from Freezable.)
Gets a value that indicates whether this instance is currently sealed (read-only).(Inherited from DependencyObject.)
Gets or sets the Matrix structure that defines this transformation.
Creates a modifiable copy of thisby making deep copies of its values.
Creates a modifiable copy of thisobject by making deep copies of its values. This method does not copy resource references, data bindings, or animations, although it does copy their current values.
Makes the current object unmodifiable and sets its property to true. (Inherited from Freezable.)
Re-evaluates the effective value for the specified dependency property(Inherited from DependencyObject.)
Returns the local value of a dependency property, if it exists. (Inherited from DependencyObject.)
Sets the value of a dependency property without changing its value source. (Inherited from DependencyObject.)
Sets the local value of a dependency property, specified by its dependency property identifier. (Inherited from DependencyObject.)
Returns a value that indicates whether serialization processes should serialize the value for the provided dependency property.(Inherited from DependencyObject.)
Transforms the specified point and returns the result.(Inherited from GeneralTransform.)
Transforms the specified bounding box and returns an axis-aligned bounding box that is exactly large enough to contain it.(Inherited from Transform.)
Attempts to transform the specified point and returns a value that indicates whether the transformation was successful. (Inherited from Transform.)
A 3x3 matrix is used for transformations in a 2-D x-y plane. You can multiply affine matrix transformations to form linear transformations, such as rotation and skew (shear) that are followed by translation.
An affine matrix transformation has its final column equal to (0, 0, 1); therefore, you only have to specify the members in the first two columns.
A Windows Presentation Foundation (WPF) Matrix has the following structure:
Methods and properties usually specify the transformation matrix as a vector that has only six members; the members are as follows:
<object property="m11, m12, m21, m22, offsetX, offsetY"/> - or - <object property="Identity"/>
Available since 3.0
Available since 2.0
Windows Phone Silverlight
Available since 7.0
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.