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UIElementApplyAnimationClock Method
 
System_CAPS_noteNote

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Applies an animation to a specified dependency property on this element, with the ability to specify what happens if the property already has a running animation.

Namespace:   System.Windows
Assembly:  PresentationCore (in PresentationCore.dll)

public void ApplyAnimationClock(
	DependencyProperty dp,
	AnimationClock clock,
	HandoffBehavior handoffBehavior
)
public:
virtual void ApplyAnimationClock(
	DependencyProperty^ dp,
	AnimationClock^ clock,
	HandoffBehavior handoffBehavior
) sealed
abstract ApplyAnimationClock : 
        dp:DependencyProperty *
        clock:AnimationClock *
        handoffBehavior:HandoffBehavior -> unit
override ApplyAnimationClock : 
        dp:DependencyProperty *
        clock:AnimationClock *
        handoffBehavior:HandoffBehavior -> unit
Public Sub ApplyAnimationClock (
	dp As DependencyProperty,
	clock As AnimationClock,
	handoffBehavior As HandoffBehavior
)

Parameters

dp
Type:

The property to animate.

clock
Type:

The animation clock that controls and declares the animation.

handoffBehavior
Type:

A value of the enumeration. The default is SnapshotAndReplace, which will stop any existing animation and replace with the new one.

To remove an animation from a property, specify the identifier for that property as dp and specify clock as null. This removes the animation and the animated property is set to its base value. However, the originally associated animation clock is not stopped. Any other animations assigned to that clock will continue to run.

.NET Framework
Available since 3.0
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