System.IO.Ports Namespace
 

The System.IO.Ports namespace contains classes for controlling serial ports. The most important class, SerialPort, provides a framework for synchronous and event-driven I/O, access to pin and break states, and access to serial driver properties. It can be used to wrap Stream objects, allowing the serial port to be accessed by classes that use streams.

ClassDescription
System_CAPS_pubclass SerialDataReceivedEventArgs

Provides data for the DataReceived event.

System_CAPS_pubclass SerialErrorReceivedEventArgs

Prepares data for the ErrorReceived event.

System_CAPS_pubclass SerialPinChangedEventArgs

Provides data for the PinChanged event.

System_CAPS_pubclass SerialPort

Represents a serial port resource.

To browse the .NET Framework source code for this type, see the Reference Source.

DelegateDescription
System_CAPS_pubdelegate SerialDataReceivedEventHandler

Represents the method that will handle the DataReceived event of a SerialPort object.

System_CAPS_pubdelegate SerialErrorReceivedEventHandler

Represents the method that will handle the ErrorReceived event of a SerialPort object.

System_CAPS_pubdelegate SerialPinChangedEventHandler

Represents the method that will handle the PinChanged event of a SerialPort object.

EnumerationDescription
System_CAPS_pubenum Handshake

Specifies the control protocol used in establishing a serial port communication for a SerialPort object.

System_CAPS_pubenum Parity

Specifies the parity bit for a SerialPort object.

System_CAPS_pubenum SerialData

Specifies the type of character that was received on the serial port of the SerialPort object.

System_CAPS_pubenum SerialError

Specifies errors that occur on the SerialPort object.

System_CAPS_pubenum SerialPinChange

Specifies the type of change that occurred on the SerialPort object.

System_CAPS_pubenum StopBits

Specifies the number of stop bits used on the SerialPort object.

The namespace includes enumerations that simplify the control of serial ports, such as Handshake, Parity, SerialPinChange, and StopBits.

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