ContractClassAttribute Class
 

Specifies that a separate type contains the code contracts for this type.

Namespace:   System.Diagnostics.Contracts
Assembly:  mscorlib (in mscorlib.dll)

SystemObject
   SystemAttribute
    System.Diagnostics.ContractsContractClassAttribute

[ConditionalAttribute("CONTRACTS_FULL")]
[ConditionalAttribute("DEBUG")]
[AttributeUsageAttribute(AttributeTargets.Class | AttributeTargets.Interface | AttributeTargets.Delegate, 
	AllowMultiple = false, Inherited = false)]
public sealed class ContractClassAttribute : Attribute
[ConditionalAttribute("CONTRACTS_FULL")]
[ConditionalAttribute("DEBUG")]
[AttributeUsageAttribute(AttributeTargets::Class | AttributeTargets::Interface | AttributeTargets::Delegate, 
	AllowMultiple = false, Inherited = false)]
public ref class ContractClassAttribute sealed : Attribute
[<Sealed>]
[<ConditionalAttribute("CONTRACTS_FULL")>]
[<ConditionalAttribute("DEBUG")>]
[<AttributeUsageAttribute(AttributeTargets.Class | AttributeTargets.Interface | AttributeTargets.Delegate,
    AllowMultiple = false, Inherited = false)>]
type ContractClassAttribute = 
    class
        inherit Attribute
    end
<ConditionalAttribute("CONTRACTS_FULL")>
<ConditionalAttribute("DEBUG")>
<AttributeUsageAttribute(AttributeTargets.Class Or AttributeTargets.Interface Or AttributeTargets.Delegate,
	AllowMultiple := False, Inherited := False)>
Public NotInheritable Class ContractClassAttribute
	Inherits Attribute
NameDescription
System_CAPS_pubmethod ContractClassAttribute

Initializes a new instance of the ContractClassAttribute class.

NameDescription
System_CAPS_pubproperty

Gets the type that contains the code contracts for this type.

System_CAPS_pubproperty

When implemented in a derived class, gets a unique identifier for this Attribute.(Inherited from Attribute.)

NameDescription
System_CAPS_pubmethod Equals

This API supports the product infrastructure and is not intended to be used directly from your code. Returns a value that indicates whether this instance is equal to a specified object.(Inherited from Attribute.)

System_CAPS_pubmethod GetHashCode

Returns the hash code for this instance.(Inherited from Attribute.)

System_CAPS_pubmethod GetType

Gets the Type of the current instance.(Inherited from Object.)

System_CAPS_pubmethod IsDefaultAttribute

When overridden in a derived class, indicates whether the value of this instance is the default value for the derived class.(Inherited from Attribute.)

System_CAPS_pubmethod Match

When overridden in a derived class, returns a value that indicates whether this instance equals a specified object.(Inherited from Attribute.)

System_CAPS_pubmethod ToString

Returns a string that represents the current object.(Inherited from Object.)

NameDescription
System_CAPS_pubinterface System_CAPS_privmethod _AttributeGetIDsOfNames

Maps a set of names to a corresponding set of dispatch identifiers.(Inherited from Attribute.)

System_CAPS_pubinterface System_CAPS_privmethod _AttributeGetTypeInfo

Retrieves the type information for an object, which can be used to get the type information for an interface.(Inherited from Attribute.)

System_CAPS_pubinterface System_CAPS_privmethod _AttributeGetTypeInfoCount

Retrieves the number of type information interfaces that an object provides (either 0 or 1).(Inherited from Attribute.)

System_CAPS_pubinterface System_CAPS_privmethod _AttributeInvoke

Provides access to properties and methods exposed by an object.(Inherited from Attribute.)

Types that are marked with this attribute have code contracts that are included in a separate type. The type that contains the contracts is specified in the constructor.

The following example shows how to use the ContractClassAttribute attribute to specify that the contracts for the IArray interface are contained in the IArrayContracts class.

#define CONTRACTS_FULL

using System;
using System.Diagnostics.Contracts;


// An IArray is an ordered collection of objects.    
[ContractClass(typeof(IArrayContract))]
public interface IArray
{
    // The Item property provides methods to read and edit entries in the array.
    Object this[int index]
    {
        get;
        set;
    }

    int Count
    {
        get;

    }

    // Adds an item to the list.  
    // The return value is the position the new element was inserted in.
    int Add(Object value);

    // Removes all items from the list.
    void Clear();

    // Inserts value into the array at position index.
    // index must be non-negative and less than or equal to the 
    // number of elements in the array.  If index equals the number
    // of items in the array, then value is appended to the end.
    void Insert(int index, Object value);


    // Removes the item at position index.
    void RemoveAt(int index);
}

[ContractClassFor(typeof(IArray))]
internal abstract class IArrayContract : IArray
{
    int IArray.Add(Object value)
    {
        // Returns the index in which an item was inserted.
        Contract.Ensures(Contract.Result<int>() >= -1);
        Contract.Ensures(Contract.Result<int>() < ((IArray)this).Count);
        return default(int);
    }
    Object IArray.this[int index]
    {
        get
        {
            Contract.Requires(index >= 0);
            Contract.Requires(index < ((IArray)this).Count);
            return default(int);
        }
        set
        {
            Contract.Requires(index >= 0);
            Contract.Requires(index < ((IArray)this).Count);
        }
    }
    public int Count
    {
        get
        {
            Contract.Requires(Count >= 0);
            Contract.Requires(Count <= ((IArray)this).Count);
            return default(int);
        }
    }

    void IArray.Clear()
    {
        Contract.Ensures(((IArray)this).Count == 0);
    }

    void IArray.Insert(int index, Object value)
    {
        Contract.Requires(index >= 0);
        Contract.Requires(index <= ((IArray)this).Count);  // For inserting immediately after the end.
        Contract.Ensures(((IArray)this).Count == Contract.OldValue(((IArray)this).Count) + 1);
    }

    void IArray.RemoveAt(int index)
    {
        Contract.Requires(index >= 0);
        Contract.Requires(index < ((IArray)this).Count);
        Contract.Ensures(((IArray)this).Count == Contract.OldValue(((IArray)this).Count) - 1);
    }
}
#Const CONTRACTS_FULL = True

Imports System.Diagnostics.Contracts


' An IArray is an ordered collection of objects.    
<ContractClass(GetType(IArrayContract))> _
Public Interface IArray
    ' The Item property provides methods to read and edit entries in the array.

    Default Property Item(ByVal index As Integer) As [Object]


    ReadOnly Property Count() As Integer


    ' Adds an item to the list.  
    ' The return value is the position the new element was inserted in.
    Function Add(ByVal value As Object) As Integer

    ' Removes all items from the list.
    Sub Clear()

    ' Inserts value into the array at position index.
    ' index must be non-negative and less than or equal to the 
    ' number of elements in the array.  If index equals the number
    ' of items in the array, then value is appended to the end.
    Sub Insert(ByVal index As Integer, ByVal value As [Object])


    ' Removes the item at position index.
    Sub RemoveAt(ByVal index As Integer)
End Interface 'IArray

<ContractClassFor(GetType(IArray))> _
Friend MustInherit Class IArrayContract
    Implements IArray

    Function Add(ByVal value As Object) As Integer Implements IArray.Add
        ' Returns the index in which an item was inserted.
        Contract.Ensures(Contract.Result(Of Integer)() >= -1) '
        Contract.Ensures(Contract.Result(Of Integer)() < CType(Me, IArray).Count) '
        Return 0

    End Function 'IArray.Add

    Default Property Item(ByVal index As Integer) As Object Implements IArray.Item
        Get
            Contract.Requires(index >= 0)
            Contract.Requires(index < CType(Me, IArray).Count)
            Return 0 '
        End Get
        Set(ByVal value As [Object])
            Contract.Requires(index >= 0)
            Contract.Requires(index < CType(Me, IArray).Count)
        End Set
    End Property

    Public ReadOnly Property Count() As Integer Implements IArray.Count
        Get
            Contract.Requires(Count >= 0)
            Contract.Requires(Count <= CType(Me, IArray).Count)
            Return 0 '
        End Get
    End Property

    Sub Clear() Implements IArray.Clear
        Contract.Ensures(CType(Me, IArray).Count = 0)

    End Sub 'IArray.Clear


    Sub Insert(ByVal index As Integer, ByVal value As [Object]) Implements IArray.Insert
        Contract.Requires(index >= 0)
        Contract.Requires(index <= CType(Me, IArray).Count) ' For inserting immediately after the end.
        Contract.Ensures(CType(Me, IArray).Count = Contract.OldValue(CType(Me, IArray).Count) + 1)

    End Sub 'IArray.Insert


    Sub RemoveAt(ByVal index As Integer) Implements IArray.RemoveAt
        Contract.Requires(index >= 0)
        Contract.Requires(index < CType(Me, IArray).Count)
        Contract.Ensures(CType(Me, IArray).Count = Contract.OldValue(CType(Me, IArray).Count) - 1)

    End Sub 'IArray.RemoveAt
End Class 'IArrayContract
Universal Windows Platform
Available since 8
.NET Framework
Available since 4.0
Portable Class Library
Supported in: portable .NET platforms
Silverlight
Available since 4.0
Windows Phone Silverlight
Available since 8.0
Windows Phone
Available since 8.1

Any public static ( Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

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