The glMatrixMode function specifies which matrix is the current matrix.
- The matrix stack that is the target for subsequent matrix operations. The mode parameter can assume one of three values:
|Value ||Meaning |
|GL_MODELVIEW ||Applies subsequent matrix operations to the modelview matrix stack. |
|GL_PROJECTION ||Applies subsequent matrix operations to the projection matrix stack. |
|GL_TEXTURE ||Applies subsequent matrix operations to the texture matrix stack. |
The glMatrixMode function sets the current matrix mode.
The following function retrieves information related to glMatrixMode:
glGet with argument GL_MATRIX_MODE
The following are the error codes generated and their conditions.
|Error code ||Condition |
|GL_INVALID_ENUM ||mode was not an accepted value. |
|GL_INVALID_OPERATION ||glMatrixMode was called between a call to glBegin and the corresponding call to glEnd. |
Windows NT/2000: Requires Windows NT 3.5 or later.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in Gl.h.
Library: Use Opengl32.lib.
glBegin, glEnd, glLoadMatrix, glPushMatrix