TextureGutterHelper.TextureGutterHelper(Int32,Int32,Single,Mesh) Constructor (Microsoft.DirectX.Direct3D)
Initializes a new instance of the TextureGutterHelper class.
Definition
Visual Basic Public Sub New( _
ByVal width As Integer, _
ByVal height As Integer, _
ByVal gutterSize As Single, _
ByVal mesh As Mesh _
)C# public TextureGutterHelper(
int width,
int height,
float gutterSize,
Mesh mesh
);C++ public:
TextureGutterHelper(
int width,
int height,
float gutterSize,
Mesh^ mesh
);JScript public function TextureGutterHelper(
width : int,
height : int,
gutterSize : float,
mesh : Mesh
);
Parameters
width System.Int32
Width of the texture, in pixelsheight System.Int32
Height of the texture, in pixels.gutterSize System.Single
Number of texels by which to over-sample the texture and create the gutter region. Must be at least 1.mesh Microsoft.DirectX.Direct3D.Mesh
An input Mesh object.
Remarks
Use PrtEngine.ConcatenateMeshes to transform a scene to new coordinates.
Exceptions
The method call is invalid. For example, a method's parameter might contain an invalid value.
Microsoft Direct3D could not allocate sufficient memory to complete the call.