Developing Your First Game with Unity and C#
Get started with cross-platform game development with the Unity framework. In the first article in a four-part series, Adam Tuliper explores the interface and architecture of Unity.
Build MVVM Apps with Xamarin and MvvmCross
MVVM is a powerful pattern to develop Windows Phone and Windows Store apps, allowing developers to easily unit test applications and separate concerns between the view and the code. This article shows how to do the same thing on iOS and Android using Xamarin and MvvmCross.
Microsoft Azure Media Services
Hosting live video events at scale can be a daunting task. This article explores Windows Azure Media Services Live and how it can be used to enable streaming video of a live event.
Use Distributed Cache in Microsoft Azure
This article explains how ASP.NET application developers can use a distributed cache in their ASP.NET or WCF Web services applications running in Windows Azure. It details how distributed caching can also handle special requirements if the application is deployed in multiple data centers, either in an active/passive or active/active scenario.
Documents, Databases and Eventual Consistency
The decision to use relational SQL stores or NoSQL stores to hold disparate types of data will depend on the data and the application. Ultimately, it might not even be necessary to rely on one or the other, says Dino Esposito.
Windows with C++
DirectComposition: A Retained-Mode API to Rule Them All
Kenny Kerr shows how you can use retained-mode APIs to manipulate visuals drawn with Direct2D in a way that’s very appealing to experienced developers.
Everything I Need to Know I Learned from Bloom County
Back in March, Michael Desmond wrote about the lessons the comic strip Calvin and Hobbes has to offer working developers. This month, Desmond seeks wisdom in Berkely Breathed's comic strip, Bloom County.