: NoSQL Data in the Cloud with Microsoft Azure Tables
This column introduces you to Azure Tables, a NoSQL technology for storing massive amounts of data offered as a service in the cloud.
Building and Validating Windows Store Apps with Team Foundation Service
Learn how to use Team Foundation Service to build your Windows Store apps and validate them using the Windows Apps Certification Kit.
A Treasure Hunt Through ALM Readiness
Learn the UX design considerations, coding principles and techniques the ALM Rangers used in developing an instructional Windows Store “treasure map” app to help increase ALM proficiency.
Classification and Prediction Using Adaptive Boosting
James McCaffrey explain a fascinating technique called adaptive boosting classification, which uses training data to generate a large collection of very simple rules of thumb that are then weighted and combined to improve their predictive quality.
Power Your Modern Apps with Microsoft Azure Mobile Services
It’s a complete set of cross-platform, back-end services for rapid modern app development, and Rachel Appel shows you how to set it up in Visual Studio, explains how the API works and demonstrates the necessary coding to get started.
Essential Facebook Programming: Widgets and Timeline
Learn about the tools and techniques to view and retrieve content from a Facebook wall in order to share it through other means and catalog it for something else, such as business intelligence analysis.
Why Does Entity Framework Reinsert Existing Objects into My Database?
Entity Framework sometimes reinserts existing objects into databases. In the first of a two-part series, Julie Lerman explains why this happens, and how you can avoid it.
The Working Programmer
Capturing Important Business Logic
On April 1, Ted Neward pays homage to his feline friends and introduces an important language for your .NET programming toolbox: LOLCODE.
Streaming and Manipulating Audio Files in Windows 8
Windows 8 makes it easy to write programs that can access individual music files. Using DirectX components is more difficult, but adds versatility, as Charles Petzold describes.