FileStream.BeginRead Method
Assembly: mscorlib (in mscorlib.dll)
public: virtual IAsyncResult^ BeginRead ( array<unsigned char>^ array, int offset, int numBytes, AsyncCallback^ userCallback, Object^ stateObject ) override
public IAsyncResult BeginRead ( byte[] array, int offset, int numBytes, AsyncCallback userCallback, Object stateObject )
public override function BeginRead ( array : byte[], offset : int, numBytes : int, userCallback : AsyncCallback, stateObject : Object ) : IAsyncResult
Parameters
- array
The buffer to read data into.
- offset
The byte offset in array at which to begin reading.
- numBytes
The maximum number of bytes to read.
- userCallback
The method to be called when the asynchronous read operation is completed.
- stateObject
A user-provided object that distinguishes this particular asynchronous read request from other requests.
Return Value
An IAsyncResult that references the asynchronous read.EndRead must be called exactly for every call to BeginRead. Failing to end a read process before beginning another read can cause undesirable behavior such as deadlock.
FileStream provides two different modes of operation: synchronous I/O and asynchronous I/O. While either can be used, the underlying operating system resources might allow access in only one of these modes. By default, FileStream opens the operating system handle synchronously. In Windows, this slows down asynchronous methods. If asynchronous methods are used, use the FileStream(String,FileMode,FileAccess,FileShare,Int32,Boolean) constructor.
Note |
|---|
| Use the CanRead property to determine whether the current instance supports reading. For additional information, see CanRead. |
If a stream is closed or you pass an invalid argument, exceptions are thrown immediately from BeginRead. Errors that occur during an asynchronous read request, such as a disk failure during the IO request, occur on the thread pool thread and become visible upon a call to EndRead.
Note |
|---|
| On Windows, all I/O operations smaller than 64 KB will complete synchronously for better performance. Asynchronous I/O might hinder performance for buffer sizes smaller than 64 KB. |
EndRead must be called with this IAsyncResult to find out how many bytes were read.
Multiple simultaneous asynchronous requests render the request completion order uncertain.
The following table lists examples of other typical or related I/O tasks.
| To do this... | See the example in this topic... |
|---|---|
| Create a text file. | |
| Write to a text file. | |
| Read from a text file. | |
| Append text to a file. | |
| Rename or move a file. | |
| Copy a file. | |
| Get the size of a file. | |
| Get the attributes of a file. | |
| Set the attributes of a file. | |
| Determine if a file exists. | |
| Read from a binary file. | |
| Write to a binary file. | |
| Create a directory. | Directory.CreateDirectory |
This code example is part of a larger example provided for the FileStream(String,FileMode,FileAccess,FileShare,Int32,Boolean) constructor.
static void EndWriteCallback( IAsyncResult^ asyncResult ) { State^ tempState = dynamic_cast<State^>(asyncResult->AsyncState); FileStream^ fStream = tempState->FStream; fStream->EndWrite( asyncResult ); // Asynchronously read back the written data. fStream->Position = 0; asyncResult = fStream->BeginRead( tempState->ReadArray, 0, tempState->ReadArray->Length, gcnew AsyncCallback( &FStream::EndReadCallback ), tempState ); // Concurrently do other work, such as // logging the write operation. } };
static void EndWriteCallback(IAsyncResult asyncResult)
{
State tempState = ((State)(asyncResult.get_AsyncState()));
FileStream fStream = tempState.get_FStream();
fStream.EndWrite(asyncResult);
// Asynchronously read back the written data.
fStream.set_Position(0);
asyncResult = fStream.BeginRead(tempState.get_ReadArray(), 0,
tempState.get_ReadArray().length ,
new AsyncCallback(EndReadCallback), tempState);
// Concurrently do other work, such as
// logging the write operation.
} //EndWriteCallback
Windows 98, Windows 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.
Note