CodeInterface2::AddProperty Method (String^, String^, Object^, Object^, vsCMAccess, Object^)

 

Creates a new property code construct and inserts the code in the correct location.

Namespace:   EnvDTE80
Assembly:  EnvDTE80 (in EnvDTE80.dll)

CodeProperty^ AddProperty(
	String^ GetterName,
	String^ PutterName,
	Object^ Type,
	Object^ Position,
	vsCMAccess Access = vsCMAccess::vsCMAccessDefault,
	Object^ Location
)

Parameters

GetterName
Type: System::String^

Required. The name of the function that gets the property's value.

PutterName
Type: System::String^

Required. The name of the function that sets the property.

Type
Type: System::Object^

Required. The type of property. This can be a CodeTypeRef object, a vsCMTypeRef value, or a fully qualified type name.

Position
Type: System::Object^

Optional. Default = 0. The code element after which to add the new element. If the value is a CodeElement, then the new element is added immediately after it.

If the value is a Long data type, then AddProperty indicates the element after which to add the new element.

Because collections begin their count at 1, passing 0 indicates that the new element should be placed at the beginning of the collection. A value of -1 means the element should be placed at the end.

Access
Type: EnvDTE::vsCMAccess

Optional. The access. A vsCMAccess constant value.

Location
Type: System::Object^

Optional. The location.

Return Value

Type: EnvDTE::CodeProperty^

A CodeProperty object.

Visual C++ requires the colon-separated (::) format for its fully qualified type names. All other languages support the period-separated format.

The correctness of the arguments is determined by the language behind the code model.

System_CAPS_noteNote

The values of code model elements such as classes, structs, functions, attributes, delegates, and so forth can be non-deterministic after making certain kinds of edits, meaning that their values cannot be relied upon to always remain the same.

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