Breakpoint2::HitCountTarget Property

 

Gets the hit count target for any type of breakpoint. It is interpreted based on the hit count type.

Namespace:   EnvDTE80
Assembly:  EnvDTE80 (in EnvDTE80.dll)

property int HitCountTarget {
	int get();
}

Property Value

Type: System::Int32

An integer containing the hit count target for any type of breakpoint.

A hit count is an optional property that determines whether your program breaks when the breakpoint is reached. The HitCountTarget property is interpreted based on the HitCountType property. See dbgHitCountType for more information.

The following example demonstrates how to use the HitCountTarget property.

public static void HitCountTarget(EnvDTE80.DTE2 dte)
{
    // Setup debug Output window.
    Window w = (Window)dte.Windows.Item(EnvDTE.Constants.vsWindowKindOutput);
    w.Visible = true;
    OutputWindow ow = (OutputWindow)w.Object;
    OutputWindowPane owp = ow.OutputWindowPanes.Add("HitCountTarget property: ");
    owp.Activate();

    EnvDTE80.Debugger2 debugger = (EnvDTE80.Debugger2)dte.Debugger;
    owp.OutputString("HitCountTarget: " +
                        debugger.Breakpoints.Item(1).HitCountTarget);
    owp.OutputString("\nHitCountType: " +
                        debugger.Breakpoints.Item(1).HitCountType);
    owp.OutputString("\nLocationType: " +
                        debugger.Breakpoints.Item(1).LocationType);
    owp.OutputString("\nName: " + debugger.Breakpoints.Item(1).Name);
    debugger.Breakpoints.Item(1).Tag = "My Breakpoint";
    owp.OutputString("\nTag: " + debugger.Breakpoints.Item(1).Tag);
    owp.OutputString("\nType: " + debugger.Breakpoints.Item(1).Type); 
}
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