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Timer.Dispose Method

Releases all resources used by the current instance of Timer.

Namespace:  System.Threading
Assembly:  mscorlib (in mscorlib.dll)

public void Dispose()

Implements

IDisposable.Dispose()

Calling Dispose allows the resources used by the Timer to be reallocated for other purposes. For more information about Dispose, see Cleaning Up Unmanaged Resources.

NoteNote:

Callbacks can occur after the Dispose() method overload has been called, because the timer queues callbacks for execution by thread pool threads. You can use the Dispose(WaitHandle) method overload to wait until all callbacks have completed.

The following code example shows how to free the resources held by a Timer.

using System;
using System.Threading;

class TimerExample
{
    static void Main()
    {
        // Create an event to signal the timeout count threshold in the 
        // timer callback.
        AutoResetEvent autoEvent     = new AutoResetEvent(false);

        StatusChecker  statusChecker = new StatusChecker(10);

        // Create an inferred delegate that invokes methods for the timer.
        TimerCallback tcb = statusChecker.CheckStatus;

        // Create a timer that signals the delegate to invoke  
        // CheckStatus after one second, and every 1/4 second  
        // thereafter.
        Console.WriteLine("{0} Creating timer.\n", 
            DateTime.Now.ToString("h:mm:ss.fff"));
        Timer stateTimer = new Timer(tcb, autoEvent, 1000, 250);

        // When autoEvent signals, change the period to every 
        // 1/2 second.
        autoEvent.WaitOne(5000, false);
        stateTimer.Change(0, 500);
        Console.WriteLine("\nChanging period.\n");

        // When autoEvent signals the second time, dispose of  
        // the timer.
        autoEvent.WaitOne(5000, false);
        stateTimer.Dispose();
        Console.WriteLine("\nDestroying timer.");
    }
}

class StatusChecker
{
    private int invokeCount;
    private int  maxCount;

    public StatusChecker(int count)
    {
        invokeCount  = 0;
        maxCount = count;
    }

    // This method is called by the timer delegate. 
    public void CheckStatus(Object stateInfo)
    {
        AutoResetEvent autoEvent = (AutoResetEvent)stateInfo;
        Console.WriteLine("{0} Checking status {1,2}.", 
            DateTime.Now.ToString("h:mm:ss.fff"), 
            (++invokeCount).ToString());

        if(invokeCount == maxCount)
        {
            // Reset the counter and signal Main.
            invokeCount  = 0;
            autoEvent.Set();
        }
    }
}

Windows 7, Windows Vista, Windows XP SP2, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP Starter Edition, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003, Windows Server 2000 SP4, Windows Millennium Edition, Windows 98, Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC, Xbox 360, Zune

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5, 3.0, 2.0, 1.1, 1.0

.NET Compact Framework

Supported in: 3.5, 2.0, 1.0

XNA Framework

Supported in: 3.0, 2.0, 1.0

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