Timer::Dispose Method ()
.NET Framework (current version)
Releases all resources used by the current instance of Timer.
Assembly: mscorlib (in mscorlib.dll)
Calling Dispose allows the resources used by the Timer to be reallocated for other purposes. For more information about Dispose, see Cleaning Up Unmanaged Resources.
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Callbacks can occur after the Dispose() method overload has been called, because the timer queues callbacks for execution by thread pool threads. You can use the Dispose(WaitHandle^) method overload to wait until all callbacks have completed. |
The following code example shows how to free the resources held by a Timer.
using namespace System; using namespace System::Threading; ref class StatusChecker { private: int invokeCount, maxCount; public: StatusChecker(int count) { invokeCount = 0; maxCount = count; } // This method is called by the timer delegate. void CheckStatus(Object^ stateInfo) { AutoResetEvent^ autoEvent = dynamic_cast<AutoResetEvent^>(stateInfo); Console::WriteLine("{0:h:mm:ss.fff} Checking status {1,2}.", DateTime::Now, ++invokeCount); if (invokeCount == maxCount) { // Reset the counter and signal the waiting thread. invokeCount = 0; autoEvent->Set(); } } }; ref class TimerExample { public: static void Main() { // Create an AutoResetEvent to signal the timeout threshold in the // timer callback has been reached. AutoResetEvent^ autoEvent = gcnew AutoResetEvent(false); StatusChecker^ statusChecker = gcnew StatusChecker(10); // Create a delegate that invokes methods for the timer. TimerCallback^ tcb = gcnew TimerCallback(statusChecker, &StatusChecker::CheckStatus); // Create a timer that invokes CheckStatus after one second, // and every 1/4 second thereafter. Console::WriteLine("{0:h:mm:ss.fff} Creating timer.\n", DateTime::Now); Timer^ stateTimer = gcnew Timer(tcb, autoEvent, 1000, 250); // When autoEvent signals, change the period to every half second. autoEvent->WaitOne(5000, false); stateTimer->Change(0, 500); Console::WriteLine("\nChanging period to .5 seconds.\n"); // When autoEvent signals the second time, dispose of the timer. autoEvent->WaitOne(5000, false); stateTimer->~Timer(); Console::WriteLine("\nDestroying timer."); } }; int main() { TimerExample::Main(); } // The example displays output like the following: // 11:59:54.202 Creating timer. // // 11:59:55.217 Checking status 1. // 11:59:55.466 Checking status 2. // 11:59:55.716 Checking status 3. // 11:59:55.968 Checking status 4. // 11:59:56.218 Checking status 5. // 11:59:56.470 Checking status 6. // 11:59:56.722 Checking status 7. // 11:59:56.972 Checking status 8. // 11:59:57.223 Checking status 9. // 11:59:57.473 Checking status 10. // // Changing period to .5 seconds. // // 11:59:57.474 Checking status 1. // 11:59:57.976 Checking status 2. // 11:59:58.476 Checking status 3. // 11:59:58.977 Checking status 4. // 11:59:59.477 Checking status 5. // 11:59:59.977 Checking status 6. // 12:00:00.478 Checking status 7. // 12:00:00.980 Checking status 8. // 12:00:01.481 Checking status 9. // 12:00:01.981 Checking status 10. // // Destroying timer.
Universal Windows Platform
Available since 8.1
.NET Framework
Available since 1.1
Portable Class Library
Supported in: portable .NET platforms
Silverlight
Available since 2.0
Windows Phone Silverlight
Available since 7.0
Windows Phone
Available since 8.1
Available since 8.1
.NET Framework
Available since 1.1
Portable Class Library
Supported in: portable .NET platforms
Silverlight
Available since 2.0
Windows Phone Silverlight
Available since 7.0
Windows Phone
Available since 8.1
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