GraphicsPath.Warp Method (PointF, RectangleF, Matrix, WarpMode)
Applies a warp transform, defined by a rectangle and a parallelogram, to this GraphicsPath.
Assembly: System.Drawing (in System.Drawing.dll)
member Warp : destPoints:PointF * srcRect:RectangleF * matrix:Matrix * warpMode:WarpMode -> unit
- Type: System.Drawing.PointF
An array of PointF structures that defines a parallelogram to which the rectangle defined by srcRect is transformed. The array can contain either three or four elements. If the array contains three elements, the lower-right corner of the parallelogram is implied by the first three points.
- Type: System.Drawing.RectangleF
A RectangleF that represents the rectangle that is transformed to the parallelogram defined by destPoints.
- Type: System.Drawing.Drawing2D.Matrix
A Matrix that specifies a geometric transform to apply to the path.
For an example, see Warp(PointF, RectangleF, Matrix, WarpMode, Single).