GraphicsPath::Warp Method (array<PointF>^, RectangleF, Matrix^, WarpMode)

 

Applies a warp transform, defined by a rectangle and a parallelogram, to this GraphicsPath.

Namespace:   System.Drawing.Drawing2D
Assembly:  System.Drawing (in System.Drawing.dll)

public:
void Warp(
	array<PointF>^ destPoints,
	RectangleF srcRect,
	Matrix^ matrix,
	WarpMode warpMode
)

Parameters

destPoints
Type: array<System.Drawing::PointF>^

An array of PointF structures that defines a parallelogram to which the rectangle defined by srcRect is transformed. The array can contain either three or four elements. If the array contains three elements, the lower-right corner of the parallelogram is implied by the first three points.

srcRect
Type: System.Drawing::RectangleF

A RectangleF that represents the rectangle that is transformed to the parallelogram defined by destPoints.

matrix
Type: System.Drawing.Drawing2D::Matrix^

A Matrix that specifies a geometric transform to apply to the path.

warpMode
Type: System.Drawing.Drawing2D::WarpMode

A WarpMode enumeration that specifies whether this warp operation uses perspective or bilinear mode.

.NET Framework
Available since 1.1
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