Marshal.WriteByte Method (IntPtr, Byte)

 

Writes a single byte value to unmanaged memory.

Namespace:   System.Runtime.InteropServices
Assembly:  mscorlib (in mscorlib.dll)

[SecurityCriticalAttribute]
public static void WriteByte(
	IntPtr ptr,
	byte val
)

Parameters

ptr
Type: System.IntPtr

The address in unmanaged memory to write to.

val
Type: System.Byte

The value to write.

Exception Condition
AccessViolationException

ptr is not a recognized format.

-or-

ptr is null.

-or-

ptr is invalid.

WriteByte enables direct interaction with an unmanaged C-style byte array, eliminating the expense of copying an entire unmanaged array (using Marshal.Copy) to a separate managed array before setting its element values.

The following example creates a block of unmanaged memory, writes a byte to the unmanaged memory, reads the byte back from unmanaged memory, and then disposes the unmanaged memory.

using System;
using System.Runtime.InteropServices;

 class Example
 {
     static void Main(string[] args)
     {
          // Allocate 1 byte of unmanaged memory.
          IntPtr hGlobal = Marshal.AllocHGlobal(1);

          // Create a new byte.
          byte b = 1;
          Console.WriteLine("Byte written to unmanaged memory: " + b);

          // Write the byte to unmanaged memory.
          Marshal.WriteByte(hGlobal, b);

          // Read byte from unmanaged memory.
          byte c = Marshal.ReadByte(hGlobal);
          Console.WriteLine("Byte read from unmanaged memory: " + c);

          // Free the unmanaged memory.
          Marshal.FreeHGlobal(hGlobal);
          Console.WriteLine("Unmanaged memory was disposed.");
     }
}

SecurityCriticalAttribute

requires full trust for the immediate caller. This member cannot be used by partially trusted or transparent code.

Universal Windows Platform
Available since 8
.NET Framework
Available since 1.1
Portable Class Library
Supported in: portable .NET platforms
Silverlight
Available since 2.0
Windows Phone Silverlight
Available since 7.0
Windows Phone
Available since 8.1
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