BitVector32::Section Structure

 

Represents a section of the vector that can contain an integer number.

Namespace:   System.Collections.Specialized
Assembly:  System (in System.dll)

public value struct Section

NameDescription
System_CAPS_pubpropertyMask

Gets a mask that isolates this section within the BitVector32.

System_CAPS_pubpropertyOffset

Gets the offset of this section from the start of the BitVector32.

NameDescription
System_CAPS_pubmethodEquals(Object^)

Determines whether the specified object is the same as the current BitVector32::Section object.(Overrides ValueType::Equals(Object^).)

System_CAPS_pubmethodEquals(BitVector32::Section)

Determines whether the specified BitVector32::Section object is the same as the current BitVector32::Section object.

System_CAPS_pubmethodGetHashCode()

Serves as a hash function for the current BitVector32::Section, suitable for hashing algorithms and data structures, such as a hash table.(Overrides ValueType::GetHashCode().)

System_CAPS_pubmethodGetType()

Gets the Type of the current instance.(Inherited from Object.)

System_CAPS_pubmethodToString()

Returns a string that represents the current BitVector32::Section.(Overrides ValueType::ToString().)

System_CAPS_pubmethodSystem_CAPS_staticToString(BitVector32::Section)

Returns a string that represents the specified BitVector32::Section.

NameDescription
System_CAPS_puboperatorSystem_CAPS_staticEquality(BitVector32::Section, BitVector32::Section)

Determines whether two specified BitVector32::Section objects are equal.

System_CAPS_puboperatorSystem_CAPS_staticInequality(BitVector32::Section, BitVector32::Section)

Determines whether two BitVector32::Section objects have different values.

Use CreateSection to define a new section. A BitVector32::Section is a window into the BitVector32 and is composed of the smallest number of consecutive bits that can contain the maximum value specified in CreateSection. For example, a section with a maximum value of 1 is composed of only one bit, whereas a section with a maximum value of 5 is composed of three bits. You can create a BitVector32::Section with a maximum value of 1 to serve as a Boolean, thereby allowing you to store integers and Booleans in the same BitVector32.

The following code example uses a BitVector32 as a collection of sections.

#using <system.dll>

using namespace System;
using namespace System::Collections::Specialized;

int main()
{
   // Creates and initializes a BitVector32.
   BitVector32 myBV(0);

   // Creates four sections in the BitVector32 with maximum values 6, 3, 1, and 15.
   // mySect3, which uses exactly one bit, can also be used as a bit flag.
   BitVector32::Section mySect1 = BitVector32::CreateSection( 6 );
   BitVector32::Section mySect2 = BitVector32::CreateSection( 3, mySect1 );
   BitVector32::Section mySect3 = BitVector32::CreateSection( 1, mySect2 );
   BitVector32::Section mySect4 = BitVector32::CreateSection( 15, mySect3 );

   // Displays the values of the sections.
   Console::WriteLine( "Initial values:" );
   Console::WriteLine( "\tmySect1: {0}", myBV[ mySect1 ] );
   Console::WriteLine( "\tmySect2: {0}", myBV[ mySect2 ] );
   Console::WriteLine( "\tmySect3: {0}", myBV[ mySect3 ] );
   Console::WriteLine( "\tmySect4: {0}", myBV[ mySect4 ] );

   // Sets each section to a new value and displays the value of the BitVector32 at each step.
   Console::WriteLine( "Changing the values of each section:" );
   Console::WriteLine( "\tInitial:    \t {0}", myBV );
   myBV[ mySect1 ] = 5;
   Console::WriteLine( "\tmySect1 = 5:\t {0}", myBV );
   myBV[ mySect2 ] = 3;
   Console::WriteLine( "\tmySect2 = 3:\t {0}", myBV );
   myBV[ mySect3 ] = 1;
   Console::WriteLine( "\tmySect3 = 1:\t {0}", myBV );
   myBV[ mySect4 ] = 9;
   Console::WriteLine( "\tmySect4 = 9:\t {0}", myBV );

   // Displays the values of the sections.
   Console::WriteLine( "New values:" );
   Console::WriteLine( "\tmySect1: {0}", myBV[ mySect1 ] );
   Console::WriteLine( "\tmySect2: {0}", myBV[ mySect2 ] );
   Console::WriteLine( "\tmySect3: {0}", myBV[ mySect3 ] );
   Console::WriteLine( "\tmySect4: {0}", myBV[ mySect4 ] );
}

/*
This code produces the following output.

Initial values:
        mySect1: 0
        mySect2: 0
        mySect3: 0
        mySect4: 0
Changing the values of each section:
        Initial:        BitVector32 {00000000000000000000000000000000}
        mySect1 = 5:    BitVector32 {00000000000000000000000000000101}
        mySect2 = 3:    BitVector32 {00000000000000000000000000011101}
        mySect3 = 1:    BitVector32 {00000000000000000000000000111101}
        mySect4 = 9:    BitVector32 {00000000000000000000001001111101}
New values:
        mySect1: 5
        mySect2: 3
        mySect3: 1
        mySect4: 9

*/

Universal Windows Platform
Available since 10
.NET Framework
Available since 1.1

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

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