NameObjectCollectionBase.BaseGetAllValues Method ()
.NET Framework 3.0
Returns an Object array that contains all the values in the NameObjectCollectionBase instance.
Namespace: System.Collections.Specialized
Assembly: System (in system.dll)
Assembly: System (in system.dll)
The following code example uses BaseGetAllKeys and BaseGetAllValues to get an array of the keys or an array of the values.
#using <System.dll> using namespace System; using namespace System::Collections; using namespace System::Collections::Specialized; public ref class MyCollection : public NameObjectCollectionBase { private: DictionaryEntry^ _de; // Gets a key-and-value pair (DictionaryEntry) using an index. public: property DictionaryEntry^ default[ int ] { DictionaryEntry^ get(int index) { _de->Key = this->BaseGetKey( index ); _de->Value = this->BaseGet( index ); return( _de ); } } // Adds elements from an IDictionary into the new collection. MyCollection( IDictionary^ d ) { _de = gcnew DictionaryEntry(); for each ( DictionaryEntry^ de in d ) { this->BaseAdd( (String^) de->Key, de->Value ); } } // Gets a String array that contains all the keys in the collection. property array<String^>^ AllKeys { array<String^>^ get() { return( this->BaseGetAllKeys() ); } } // Gets an Object array that contains all the values in the collection. property Array^ AllValues { Array^ get() { return( this->BaseGetAllValues() ); } } // Gets a String array that contains all the values in the collection. property array<String^>^ AllStringValues { array<String^>^ get() { return( (array<String^>^) this->BaseGetAllValues( System::String::typeid ) ); } } }; public ref class SamplesNameObjectCollectionBase { public: static void Main() { // Creates and initializes a new MyCollection instance. IDictionary^ d = gcnew ListDictionary(); d->Add( "red", "apple" ); d->Add( "yellow", "banana" ); d->Add( "green", "pear" ); MyCollection^ myCol = gcnew MyCollection( d ); Console::WriteLine( "Initial state of the collection (Count = {0}):", myCol->Count ); PrintKeysAndValues( myCol ); // Displays the list of keys. Console::WriteLine( "The list of keys:" ); for each ( String^ s in myCol->AllKeys ) { Console::WriteLine( " {0}", s ); } // Displays the list of values of type Object. Console::WriteLine( "The list of values (Object):" ); for each ( Object^ o in myCol->AllValues ) { Console::WriteLine( " {0}", o->ToString() ); } // Displays the list of values of type String. Console::WriteLine( "The list of values (String):" ); for each ( String^ s in myCol->AllValues ) { Console::WriteLine( " {0}", s ); } } public: static void PrintKeysAndValues( MyCollection^ myCol ) { for ( int i = 0; i < myCol->Count; i++ ) { Console::WriteLine( "[{0}] : {1}, {2}", i, myCol[i]->Key, myCol[i]->Value ); } } }; int main() { SamplesNameObjectCollectionBase::Main(); } /* This code produces the following output. Initial state of the collection (Count = 3): [0] : red, apple [1] : yellow, banana [2] : green, pear The list of keys: red yellow green The list of values (Object): apple banana pear The list of values (String): apple banana pear */
import System.* ;
import System.Collections.* ;
import System.Collections.Specialized.* ;
public class MyCollection extends NameObjectCollectionBase
{
private DictionaryEntry _de = new DictionaryEntry();
// Gets a key-and-value pair (DictionaryEntry) using an index.
/** @property
*/
public DictionaryEntry get_Item(int index)
{
_de.set_Key(this.BaseGetKey(index));
_de.set_Value(this.BaseGet(index));
return _de ;
} //get_Item
// Adds elements from an IDictionary into the new collection.
public MyCollection(IDictionary d)
{
IDictionaryEnumerator objEnum = d.GetEnumerator();
while (objEnum.MoveNext()) {
DictionaryEntry de = (DictionaryEntry)objEnum.get_Current();
this.BaseAdd(((String)(de.get_Key())), de.get_Value());
}
} //MyCollection
// Gets a String array that contains all the keys in the collection.
/** @property
*/
public String[] get_AllKeys()
{
return this.BaseGetAllKeys() ;
} //get_AllKeys
// Gets an Object array that contains all the values in the collection.
/** @property
*/
public Array get_AllValues()
{
return this.BaseGetAllValues() ;
} //get_AllValues
// Gets a String array that contains all the values in the collection.
/** @property
*/
public String[] get_AllStringValues()
{
return ((String[])(this.BaseGetAllValues(Type.GetType("System.String"))));
} //get_AllStringValues
} //MyCollection
public class SamplesNameObjectCollectionBase
{
public static void main(String[] args)
{
// Creates and initializes a new MyCollection instance.
IDictionary d = new ListDictionary();
d.Add("red", "apple");
d.Add("yellow", "banana");
d.Add("green", "pear");
MyCollection myCol = new MyCollection(d);
Console.WriteLine("Initial state of the collection (Count = {0}):",
System.Convert.ToString(myCol.get_Count()));
PrintKeysAndValues(myCol);
// Displays the list of keys.
Console.WriteLine("The list of keys:");
String str = new String();
for (int iCtr = 0; iCtr < myCol.get_Count(); iCtr++) {
str = myCol.get_AllKeys()[iCtr];
Console.WriteLine(" {0}", str);
}
// Displays the list of values of type Object.
Console.WriteLine("The list of values (Object):");
Object obj = new Object();
for (int iCtr=0; iCtr < myCol.get_Count(); iCtr++) {
obj = System.Convert.ToString(myCol.get_AllValues().get_Item(iCtr));
Console.WriteLine(" {0}", System.Convert.ToString(obj));
}
// Displays the list of values of type String.
Console.WriteLine("The list of values (String):");
for (int iCtr =0; iCtr < myCol.get_AllValues().get_Count(); iCtr++) {
str = System.Convert.ToString(myCol.get_AllValues().get_Item(iCtr));
Console.WriteLine(" {0}", str);
}
} //main
public static void PrintKeysAndValues(MyCollection myCol)
{
for (int i = 0; i < myCol.get_Count(); i++) {
Console.WriteLine("[{0}] : {1}, {2}",System.Convert.ToString(i),
myCol.get_Item(i).get_Key(), myCol.get_Item(i).get_Value());
}
} //PrintKeysAndValues
} //SamplesNameObjectCollectionBase
/*
This code produces the following output.
Initial state of the collection (Count = 3):
[0] : red, apple
[1] : yellow, banana
[2] : green, pear
The list of keys:
red
yellow
green
The list of values (Object):
apple
banana
pear
The list of values (String):
apple
banana
pear
*/
Windows 98, Windows Server 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.Community Additions
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