Graphics.DrawImage Method (Image, Rectangle, Single, Single, Single, Single, GraphicsUnit)
Assembly: System.Drawing (in system.drawing.dll)
public: void DrawImage ( Image^ image, Rectangle destRect, float srcX, float srcY, float srcWidth, float srcHeight, GraphicsUnit srcUnit )
public void DrawImage ( Image image, Rectangle destRect, float srcX, float srcY, float srcWidth, float srcHeight, GraphicsUnit srcUnit )
public function DrawImage ( image : Image, destRect : Rectangle, srcX : float, srcY : float, srcWidth : float, srcHeight : float, srcUnit : GraphicsUnit )
Not applicable.
Parameters
- image
Image to draw.
- destRect
Rectangle structure that specifies the location and size of the drawn image. The image is scaled to fit the rectangle.
- srcX
The x-coordinate of the upper-left corner of the portion of the source image to draw.
- srcY
The y-coordinate of the upper-left corner of the portion of the source image to draw.
- srcWidth
Width of the portion of the source image to draw.
- srcHeight
Height of the portion of the source image to draw.
- srcUnit
Member of the GraphicsUnit enumeration that specifies the units of measure used to determine the source rectangle.
The following code example is designed for use with Windows Forms, and it requires PaintEventArgse, which is a parameter of the Paint event handler. The code performs the following actions:
-
Creates an image from a JPEG file SampImag.jpg in the folder of the example.
-
Creates the coordinates of a destination rectangle in which to draw the image.
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Creates a source rectangle from which to extract a portion of the image.
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Sets the unit of measure of the source rectangle to pixels.
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Draws the image to the screen.
The position of the destination rectangle locates the image on the screen, the sizes of the source and destination rectangles determine the scaling of the drawn image, and the size of the source rectangle determines what portion of the original image is drawn to the screen.
private: void DrawImageRect4Float( PaintEventArgs^ e ) { // Create image. Image^ newImage = Image::FromFile( "SampImag.jpg" ); // Create rectangle for displaying image. Rectangle destRect = Rectangle(100,100,450,150); // Create coordinates of rectangle for source image. float x = 50.0F; float y = 50.0F; float width = 150.0F; float height = 150.0F; GraphicsUnit units = GraphicsUnit::Pixel; // Draw image to screen. e->Graphics->DrawImage( newImage, destRect, x, y, width, height, units ); }
Windows 98, Windows Server 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.Reference
Graphics ClassGraphics Members
System.Drawing Namespace