UMDETW_ALLOCATION_USAGE structure

Indicates the reason for mapping from a Microsoft Direct3D memory allocation to a Microsoft DirectX graphics kernel subsystem (Dxgkrnl.sys) allocation.

Syntax


typedef struct _UMDETW_ALLOCATION_USAGE {
  union {
    struct {
      UINT Packed  :1;
      UINT Renamed  :1;
      UINT Reserved  :14;
      UINT DriverReserved  :16;
    };
    UINT   Value;
  };
} UMDETW_ALLOCATION_USAGE;

Members

Packed

The allocation is packed into a larger parent allocation.

Renamed

The allocation is a renamed instance of a Direct3D allocation.

Reserved

Reserved for system use. Do not use in your driver.

DriverReserved

The driver can use these bit fields for its own internal purposes.

Value

A 32-bit value that specifies the allocation mapping.

Requirements

Minimum supported client

Windows 8

Minimum supported server

Windows Server 2012

Header

Umdprovider.h (include Umdprovider.h)

See also

UMDEtwLogMapAllocation

 

 

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