Expand Minimize

D3DKMT_OPENSYNCOBJECTFROMNTHANDLE structure

Describes information that is required to map an NT process handle to a graphics processing unit (GPU) synchronization object.

Syntax


typedef struct _D3DKMT_OPENSYNCOBJECTFROMNTHANDLE {
  HANDLE        hNtHandle;
  D3DKMT_HANDLE hSyncObject;
} D3DKMT_OPENSYNCOBJECTFROMNTHANDLE;

Members

hNtHandle

[in] An NT handle to the process.

hSyncObject

[out] A handle of type D3DKMT_HANDLE that represents a kernel-mode handle to the kernel-mode synchronization object.

Requirements

Minimum supported client

Windows 8

Minimum supported server

Windows Server 2012

Header

D3dkmthk.h (include D3dkmthk.h)

 

 

Send comments about this topic to Microsoft

Show:
© 2015 Microsoft