D3DDDIARG_PRESENTMULTIPLANEOVERLAY structure

Specifies a multiplane overlay resource to display.

Syntax


typedef struct D3DDDIARG_PRESENTMULTIPLANEOVERLAY {
  D3DDDI_VIDEO_PRESENT_SOURCE_ID    VidPnSourceId;
  D3DDDI_PRESENTFLAGS               Flags;
  D3DDDI_FLIPINTERVAL_TYPE          FlipInterval;
  UINT                              PresentPlaneCount;
  D3DDDI_PRESENT_MULTIPLANE_OVERLAY *pPresentPlanes;
#if (D3D_UMD_INTERFACE_VERSION >= D3D_UMD_INTERFACE_VERSION_WDDM1_3)
  UINT                              Reserved;
#endif 
} D3DDDIARG_PRESENTMULTIPLANEOVERLAY;

Members

VidPnSourceId

[in] The zero-based video present network (VidPN) source identification number of the input that is to be displayed.

Flags

[in] A D3DDDI_PRESENTFLAGS structure that identifies, in bit-field flags, how to display.

FlipInterval

[in] A value of type D3DDDI_FLIPINTERVAL_TYPE that indicates the flip interval (that is, if the flip occurs after zero, one, two, three, or four vertical syncs).

PresentPlaneCount

[in] The number of overlay planes that are available to display.

pPresentPlanes

[in] A pointer to a structure of type D3DDDI_PRESENT_MULTIPLANE_OVERLAY that describes the overlay plane to display.

Reserved

[in] Reserved for system use. The driver should ignore this member.

Requirements

Minimum supported client

Windows 8.1

Minimum supported server

Windows Server 2012 R2

Header

D3dumddi.h (include D3dumddi.h)

See also

D3DDDI_FLIPINTERVAL_TYPE
D3DDDI_PRESENT_MULTIPLANE_OVERLAY
D3DDDI_PRESENTFLAGS

 

 

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