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D3D11_1DDI_VIDEO_PROCESSOR_ROTATION enumeration

Specifies the clockwise rotation of the input stream of the video processor.

Syntax


typedef enum D3D11_1DDI_VIDEO_PROCESSOR_ROTATION { 
  D3D11_1DDI_VIDEO_PROCESSOR_ROTATION_IDENTITY  = 0,
  D3D11_1DDI_VIDEO_PROCESSOR_ROTATION_90        = 1,
  D3D11_1DDI_VIDEO_PROCESSOR_ROTATION_180       = 2,
  D3D11_1DDI_VIDEO_PROCESSOR_ROTATION_270       = 3
} D3D11_1DDI_VIDEO_PROCESSOR_ROTATION;

Constants

D3D11_1DDI_VIDEO_PROCESSOR_ROTATION_IDENTITY

Indicates that rotation is 0 degrees—landscape mode.

D3D11_1DDI_VIDEO_PROCESSOR_ROTATION_90

Indicates that rotation is 90 degrees clockwise—portrait mode.

D3D11_1DDI_VIDEO_PROCESSOR_ROTATION_180

Indicates that rotation is 180 degrees clockwise—inverted landscape mode.

D3D11_1DDI_VIDEO_PROCESSOR_ROTATION_270

Indicates that rotation is 270 degrees clockwise—inverted portrait mode.

Requirements

Minimum supported client

Windows 8

Minimum supported server

Windows Server 2012

Header

D3d10umddi.h (include D3d10umddi.h)

 

 

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