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IHardwareAudioEngineBase interface

The IHardwareAudioEngineBase interface is implemented by audio endpoints for the audio stack to use to configure and retrieve information about the hardware audio engine.

Members

The IHardwareAudioEngineBase interface inherits from the IUnknown interface. IHardwareAudioEngineBase also has these types of members:

Methods

The IHardwareAudioEngineBase interface has these methods.

MethodDescription
GetAvailableOffloadConnectorCount

Retrieves the number of available endpoints for handling offloaded audio streams.

GetEngineFormat

Retrieves the current data format for the hardware audio engine.

GetGfxState

Retrieves the state of the global effects that are currently applied to the offloaded audio stream.

SetEngineDeviceFormat

Sets the data format for the hardware audio engine.

SetGfxState

Sets the state of the global effects (GFX) that are applied to the offloaded audio stream.

 

Requirements

Minimum supported client

Windows 8 [desktop apps only]

Minimum supported server

Windows Server 2012 [desktop apps only]

Header

Audioengineendpoint.h

 

 

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