PFND3DDDI_SETVERTEXSHADERCONSTB callback function

The SetVertexShaderConstB function sets one or more vertex shader constant registers with Boolean values.

Syntax


PFND3DDDI_SETVERTEXSHADERCONSTB SetVertexShaderConstB;

__checkReturn HRESULT APIENTRY SetVertexShaderConstB(
  _In_       HANDLE                         hDevice,
  _In_ const D3DDDIARG_SETVERTEXSHADERCONST *pData,
  _In_ const BOOL                           *pRegisters
)
{ ... }

Parameters

hDevice [in]

A handle to the display device (graphics context).

pData [in]

A pointer to a D3DDDIARG_SETVERTEXSHADERCONST structure that specifies how to set the vertex shader constant registers.

pRegisters [in]

A pointer to a buffer that contains BOOL values to copy.

Return value

SetVertexShaderConstB returns S_OK or an appropriate error result if the vertex shader constant registers are not successfully set with Boolean values.

Requirements

Target platform

Desktop

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3dumddi.h (include D3dumddi.h)

See also

D3DDDIARG_SETVERTEXSHADERCONST
D3DDDI_DEVICEFUNCS

 

 

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