PFND3DDDI_SETRENDERTARGET callback function

The SetRenderTarget function sets the render target surface.

Syntax


PFND3DDDI_SETRENDERTARGET SetRenderTarget;

__checkReturn HRESULT APIENTRY SetRenderTarget(
  _In_       HANDLE                    hDevice,
  _In_ const D3DDDIARG_SETRENDERTARGET *pData
)
{ ... }

Parameters

hDevice [in]

A handle to the display device (graphics context).

pData [in]

A pointer to a D3DDDIARG_SETRENDERTARGET structure that describes the render target surface.

Return value

SetRenderTarget returns S_OK or an appropriate error result if the render target surface is not successfully set.

Requirements

Target platform

Desktop

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3dumddi.h (include D3dumddi.h)

See also

D3DDDIARG_SETRENDERTARGET
D3DDDI_DEVICEFUNCS

 

 

Send comments about this topic to Microsoft

Show: