PFND3D10DDI_SETDEPTHSTENCILSTATE callback function

The SetDepthStencilState function sets a depth-stencil state.

Syntax


PFND3D10DDI_SETDEPTHSTENCILSTATE SetDepthStencilState;

VOID APIENTRY SetDepthStencilState(
  _In_ D3D10DDI_HDEVICE            hDevice,
  _In_ D3D10DDI_HDEPTHSTENCILSTATE hState,
  _In_ UINT                        StencilRef
)
{ ... }

Parameters

hDevice [in]

A handle to the display device (graphics context).

hState [in]

A handle to the depth-stencil state to set.

StencilRef [in]

A stencil reference value to compare against.

Return value

None

The driver can use the pfnSetErrorCb callback function to set an error code. For more information about setting error codes, see the following Remarks section.

Remarks

The driver should not encounter any error, except for D3DDDIERR_DEVICEREMOVED. Therefore, if the driver passes any error, except for D3DDDIERR_DEVICEREMOVED, in a call to the pfnSetErrorCb function, the Microsoft Direct3D runtime will determine that the error is critical. Even if the device was removed, the driver is not required to return D3DDDIERR_DEVICEREMOVED; however, if device removal interfered with the operation of SetDepthStencilState (which typically should not happen), the driver can return D3DDDIERR_DEVICEREMOVED.

Requirements

Target platform

Desktop

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3d10umddi.h (include D3d10umddi.h)

See also

D3D10DDI_DEVICEFUNCS
pfnSetErrorCb

 

 

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