PFND3D10DDI_STATE_VS_SHADER_CB callback function (d3d10umddi.h)

The pfnStateVsShaderCb function causes the Microsoft Direct3D 10 runtime to refresh the vertex shader stage's shader program.

Syntax

PFND3D10DDI_STATE_VS_SHADER_CB Pfnd3d10ddiStateVsShaderCb;

void Pfnd3d10ddiStateVsShaderCb(
  D3D10DDI_HRTCORELAYER unnamedParam1
)
{...}

Parameters

unnamedParam1

hRuntimeDevice [in]

A handle to a context for the core Direct3D 10 runtime. This handle is supplied to the driver in a call to the driver's CreateDevice(D3D10) function.

Return value

None

Requirements

Requirement Value
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Target Platform Desktop
Header d3d10umddi.h (include D3d10umddi.h)

See also

CreateDevice(D3D10)

D3D10DDI_CORELAYER_DEVICECALLBACKS