PFND3D10DDI_STATE_OM_BLENDSTATE_CB callback function

The pfnStateOmBlendStateCb function causes the Microsoft Direct3D 10 runtime to refresh the output merger blend state.

Syntax


PFND3D10DDI_STATE_OM_BLENDSTATE_CB pfnStateOmBlendStateCb;

void APIENTRY pfnStateOmBlendStateCb(
  _In_ D3D10DDI_HRTCORELAYER hRuntimeDevice
)
{ ... }

Parameters

hRuntimeDevice [in]

A handle to a context for the core Direct3D 10 runtime. This handle is supplied to the driver in a call to the driver's CreateDevice(D3D10) function.

Return value

None

Remarks

The pfnStateOmBlendStateCb function calls the user-mode display driver's SetBlendState function with the current blend state.

Requirements

Target platform

Desktop

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3d10umddi.h (include D3d10umddi.h)

See also

CreateDevice(D3D10)
D3D10DDI_CORELAYER_DEVICECALLBACKS
SetBlendState

 

 

Send comments about this topic to Microsoft

Show: