PFND3D10DDI_IA_SETVERTEXBUFFERS callback function (d3d10umddi.h)

The IaSetVertexBuffers function sets vertex buffers for an input assembler.

Syntax

PFND3D10DDI_IA_SETVERTEXBUFFERS Pfnd3d10ddiIaSetvertexbuffers;

void Pfnd3d10ddiIaSetvertexbuffers(
       D3D10DDI_HDEVICE unnamedParam1,
       UINT StartSlot,
  [in] UINT NumBuffers,
       const D3D10DDI_HRESOURCE *unnamedParam4,
       const UINT *unnamedParam5,
       const UINT *unnamedParam6
)
{...}

Parameters

unnamedParam1

hDevice [in]

A handle to the display device (graphics context).

StartSlot

The starting vertex buffer to set.

[in] NumBuffers

The total number of buffers to set.

unnamedParam4

phBuffers [in]

An array of handles to the vertex buffers, beginning with the buffer that StartBuffer specifies.

unnamedParam5

pStrides [in]

An array of values that indicate the sizes, in bytes, from one vertex to the next vertex for each buffer

unnamedParam6

pOffsets [in]

An array of values that indicate the offsets, in bytes, into each vertex buffer.

Return value

None

Remarks

The driver can use the pfnSetErrorCb callback function to set an error code.

The driver should not encounter any error, except for D3DDDIERR_DEVICEREMOVED. Therefore, if the driver passes any error, except for D3DDDIERR_DEVICEREMOVED, in a call to the pfnSetErrorCb function, the Direct3D runtime will determine that the error is critical. Even if the device was removed, the driver is not required to return D3DDDIERR_DEVICEREMOVED; however, if device removal interfered with the operation of IaSetVertexBuffers (which typically should not happen), the driver can return D3DDDIERR_DEVICEREMOVED.

Requirements

Requirement Value
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Target Platform Desktop
Header d3d10umddi.h (include D3d10umddi.h)

See also

D3D10DDI_DEVICEFUNCS

pfnSetErrorCb