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GsSetShaderResources routine

The GsSetShaderResources function sets resources for a geometry shader.

Syntax


PFND3D10DDI_SETSHADERRESOURCES GsSetShaderResources;

VOID APIENTRY GsSetShaderResources(
  _In_       D3D10DDI_HDEVICE             hDevice,
  _In_       UINT                         Offset,
  _In_       UINT                         NumViews,
  _In_ const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews
)
{ ... }

Parameters

hDevice [in]

A handle to the display device (graphics context).

Offset [in]

The offset to the first view to set.

NumViews [in]

The total number of views to set.

phShaderResourceViews [in]

An array of handles to the shader resource views, beginning at the offset that Offset specifies.

Return value

None

The driver can use the pfnSetErrorCb callback function to set an error code. For more information about setting error codes, see the following Remarks section.

Remarks

The driver should not encounter any error, except for D3DDDIERR_DEVICEREMOVED. Therefore, if the driver passes any error, except for D3DDDIERR_DEVICEREMOVED, in a call to the pfnSetErrorCb function, the Direct3D runtime will determine that the error is critical. Even if the device was removed, the driver is not required to return D3DDDIERR_DEVICEREMOVED; however, if device removal interfered with the operation of GsSetShaderResources (which typically should not happen), the driver can return D3DDDIERR_DEVICEREMOVED.

Requirements

Target platform

Desktop

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3d10umddi.h (include D3d10umddi.h)

See also

D3D10DDI_DEVICEFUNCS
pfnSetErrorCb

 

 

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