PFND3D10DDI_SETSHADER callback function

The DsSetShader function sets the domain shader code so that all of the subsequent drawing operations use that code.

Syntax


PFND3D10DDI_SETSHADER DsSetShader;

VOID APIENTRY DsSetShader(
  _In_ D3D10DDI_HDEVICE hDevice,
  _In_ D3D10DDI_HSHADER hShader
)
{ ... }

Parameters

hDevice [in]

A handle to the display device (graphics context).

hShader [in]

A handle to the domain shader code object.

Return value

None

The driver can use the pfnSetErrorCb callback function to set an error code. For more information about setting error codes, see the following Remarks section.

Remarks

The driver should not encounter any error, except for D3DDDIERR_DEVICEREMOVED. Therefore, if the driver passes any error, except for D3DDDIERR_DEVICEREMOVED, in a call to the pfnSetErrorCb function, the Direct3D runtime determines that the error is critical. Even if the device is removed, the driver is not required to return D3DDDIERR_DEVICEREMOVED; however, if device removal interferes with the operation ofDsSetShader (which typically should not happen), the driver can return D3DDDIERR_DEVICEREMOVED.

Requirements

Target platform

Version

DsSetShader is supported beginning with the Windows 7 operating system.

Header

D3d10umddi.h (include D3d10umddi.h)

See also

D3D11DDI_DEVICEFUNCS
pfnSetErrorCb

 

 

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